Seamless 3d texture PBR 8k spooky wood grain with cracked paint for Halloween free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k spooky wood grain with cracked paint for Halloween

Texture Info

IDseamless-3d-texture-pbr-8k-spooky-wood-grain-with-cracked-paint-for-halloween
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an 8K resolution photorealistic representation of spooky wood with cracked paint, expertly crafted for PBR workflows. The base material is old, weathered wood exhibiting natural grain orientation and organic porosity that reflect years of exposure to the elements. The surface is layered with peeling, cracked paint that reveals worn wood underneath, creating a rich interplay of pigments and oxide layers that simulate faded and chipped coloring. Subtle inclusions like mossy stone patches and dry leaves add environmental detail, enhancing the eerie, haunted atmosphere ideal for Halloween-themed scenes. The finish balances rough, flaky paint with the underlying wood’s fibrous texture and irregularities, delivering a natural and convincing aged effect.

In terms of PBR channel composition, the BaseColor/Albedo map captures the nuanced contrast between the muted, weathered paint hues and the deeper wood tones beneath. The Normal map encodes fine grain details, cracks, and peeling edges to provide realistic surface depth and micro-variations. Roughness values vary naturally, with the cracked paint areas showing higher roughness due to flaking, while exposed wood grain exhibits softer, worn smoothness. The texture contains minimal metallic properties, reflecting the organic, non-metallic nature of wood and paint. Ambient Occlusion enhances shadowing in crevices and cracks, adding depth and realism, while the Height/Displacement map allows for precise parallax effects that emphasize the peeling layers and wood grain relief in 3D environments.

Optimized for seamless tiling, this texture is fully compatible and ready for use in Blender, Unreal Engine, and Unity, supporting high-end visual fidelity in Halloween-themed projects. When applying this texture, adjusting the UV scale to maintain visible grain and crack detail is recommended, alongside fine-tuning roughness to control how light interacts with the cracked paint and wood surfaces for the most authentic haunted wood appearance. This versatile PBR texture is perfect for creating haunted houses, spooky backgrounds, Halloween props, or any environment requiring a realistic, immersive spooky wood effect with detailed micro-variations and natural weathering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.