This seamless 3D texture showcases a highly detailed and photorealistic composition of dripping blood splatter intertwined with dried blood and rust stains, rendered at an impressive 8K resolution. The base substrate resembles aged, weathered metal or oxidized ceramic surfaces, providing a naturally rough and corroded backdrop that enhances the sinister crimson hues of the blood effects. The texture’s surface finish appears oxidized and slightly porous, with subtle grain orientation suggesting organic decay and corrosion, while binders and adhesives within the material simulate the coagulated and dried blood layers that blend seamlessly with the rust-stained areas. These intricate details deliver a chilling and authentic gore effect, perfect for horror-themed digital scenes or game assets requiring a haunting Halloween atmosphere.
In terms of PBR channels, the BaseColor/Albedo map captures the vivid interplay between deep red blood splatters, dark rust stains, and shadowed oxidized metal tones. The Normal map emphasizes the uneven surface topography where fresh dripping blood pools and dried blood crusts create subtle height variations, adding depth and realism. Roughness is finely tuned to reflect the contrast between the glossy, wet blood drops and the matte, desiccated patches, while the Metallic channel highlights the underlying corroded metal substrate. Ambient Occlusion enhances the depth within crevices formed by rust and coagulated blood, and the Height/Displacement map accentuates surface irregularities, enabling convincing parallax effects in real-time engines.
Designed with neutral lighting and seamless tiling, this texture ensures effortless integration across diverse surfaces, making it Unreal, Blender, and Unity ready. Its 8K resolution provides exceptional detail retention even in close-up shots, ideal for high-end horror game environments or cinematic digital art. For optimal results, adjusting the UV scale to maintain natural blood splatter proportions is recommended, alongside fine-tuning the roughness channel to balance the wet and dried blood areas, enhancing both realism and visual impact in your projects. This texture’s combination of realistic blood splatter, dried blood effects, rust stains, and dark shadows makes it an invaluable asset for any photorealistic horror scene demanding seamless and versatile 3D materials.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
