Seamless 3d texture pbr 8k haunted mirror with cobweb cracks and spooky shadows free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k haunted mirror with cobweb cracks and spooky shadows

Texture Info

IDseamless-3d-texture-pbr-8k-haunted-mirror-with-cobweb-cracks-and-spooky-shadows
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic haunted mirror surface, meticulously crafted to showcase cobweb cracks, fragmented glass, and eerie shadows in stunning 8K resolution. The base material simulates aged glass layered over a distressed wooden frame, exhibiting subtle peeling paint and accumulated dust that enhance the supernatural ambiance. The surface finish combines polished reflective qualities with weathered imperfections, capturing the interplay between smooth glass and rough, cracked textures. Organic cobweb fibers delicately weave through the cracks, adding complexity and depth to the composition, while the binder elements simulate dust adhesion and paint flaking typical of long-abandoned haunted settings.

In PBR terms, the BaseColor channel reflects muted grays, off-white cobwebs, and faded wood pigments, enriched by oxide-like discolorations that simulate deterioration. The Normal map amplifies the three-dimensionality of cracks, glass fragmentation, and cobweb fibers, providing realistic surface relief. Roughness is carefully balanced to preserve mirror-like reflections on intact glass areas while introducing diffuse scattering where cracks and dust accumulate, avoiding unnatural glare. The Metallic channel remains minimal, accurately representing the non-metallic glass and wood substrates. Ambient Occlusion enhances shadowed crevices around cracks and peeling paint, reinforcing depth and realism, while the Height map captures fine surface irregularities, perfect for displacement or parallax effects.

Rendered with neutral lighting to maintain clarity and true-to-life reflective qualities, this texture is optimized for seamless tiling across large surfaces without visible seams, ideal for immersive haunted house or Halloween decoration models. It is fully compatible and Unreal, Blender, and Unity-ready, supporting advanced real-time rendering workflows. For practical use, adjusting the UV scale to emphasize subtle cobweb details and tuning roughness values can greatly improve the balance between glossiness and weathered texture, enhancing the spooky atmosphere without compromising realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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