Seamless 3d texture PBR 8k creepy doll old doll face surface for Halloween horror props free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k creepy doll old doll face surface for Halloween horror props

Texture Info

IDseamless-3d-texture-pbr-8k-creepy-doll-old-doll-face-surface-for-halloween-horror-props
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an unsettling old doll face surface, masterfully crafted to capture the eerie essence of a creepy doll with photorealistic detail in 8k resolution. The base substrate mimics aged ceramic or porcelain commonly found in vintage dolls, exhibiting a slightly porous and weathered finish that accentuates the cracked paint and worn fabric elements. Fine pigments and oxide layers replicate the faded, peeling paint with natural micro-variations, while subtle grime and fabric fibers add depth and authenticity to the surface. The binder materials suggest a brittle, aged polymer or organic adhesive that has deteriorated over time, contributing to the realistic cracking and surface imperfections visible across the doll’s face.

In the PBR workflow, the BaseColor/Albedo channel reveals muted, dusty tones of worn paint and fabric, creating a hauntingly aged appearance. The Normal map enhances the surface topology, emphasizing fine cracks, fabric weave, and chipped paint edges for a tactile effect. Roughness values vary naturally, with glossier patches where paint remains intact and rougher areas where grime and wear dominate, while the Metallic channel remains minimal, reflecting the non-metallic ceramic and fabric composition. Ambient Occlusion adds subtle shadows within cracks and crevices, enhancing depth, and the Height/Displacement map provides realistic surface relief, perfect for close-up horror scenes or spooky Halloween props.

This high-resolution 8k seamless texture is optimized for use in Blender, Unreal Engine, and Unity, making it ideal for artists creating haunted toys, creepy decorations, or atmospheric horror environments. Its tileable design allows for versatile application without visible seams, ensuring consistency across large surfaces. For best results, adjust the UV scale to prevent pattern repetition and fine-tune roughness to balance the glossy and matte areas, enhancing the disturbing realism. Utilizing height or parallax mapping can further amplify the unsettling cracks and fabric textures, adding a convincing tactile dimension to your 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.