Natural Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Natural Farm Hay Seamless Texture

IDnatural-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Natural Farm Hay Seamless Texture is a meticulously crafted AI-generated material that captures the intricate composition of organic hay-straw from rural farm environments. This texture simulates the fibrous layered structure of natural hay composed primarily of dried grasses intertwined with subtle dust and soil particles. The base substrate reflects the porous lightweight nature of hay bundles exhibiting fine grain orientation and natural variability in fiber thickness and density. Surface details include slight weathering and organic wear imparting a matte softly rough finish characteristic of sun-dried vegetation. Colorants replicate the warm golden yellows pale tans and muted greens typical of farm hay achieved through pigment variation and subtle shading to enhance realism. These features translate into the PBR channels with a richly detailed BaseColor/Albedo map showcasing nuanced color gradients a Normal map that emphasizes the straw’s fibrous relief and subtle surface undulations and a Roughness map balancing matte and semi-rough areas to mimic natural dryness. The Metallic channel remains minimal reflecting the non-metallic organic nature while the Ambient Occlusion and Height/Displacement maps enhance depth and shadowing within the tight hay strands providing believable volume and surface breakup.

Designed for seamless tiling this high-resolution texture supports up to 8K detail ensuring crisp clarity even across extensive 3D surfaces without visible seams or repeating patterns. It integrates effortlessly into major 3D engines such as Blender Unreal Engine and Unity allowing artists and developers to accelerate their hay-straw workflows in environment art architectural visualization and concept prototyping. The texture’s natural farm hay seamless texture quality makes it ideal for quick look-development phases where realistic organic materials are essential. Its file formats include PNG and WEBP optimized for both quality and performance while maintaining compatibility across diverse rendering pipelines.

When incorporating the tileable natural farm hay seamless texture into your projects consider adjusting the UV scale to enhance the perceived fiber density depending on the scene’s proximity. A practical tip for material refinement is to combine this AI texture with a subtle Ambient Occlusion pass and a light Normal map overlay which helps to accentuate surface breakup and fine detail without oversharpening the image. Slightly tuning the Roughness channel can also simulate varying moisture levels or weathering effects on the hay surface adding further authenticity to your renders. With these considerations the ai texture natural farm hay seamless texture delivers a clean repeatable pattern that scales elegantly across large areas elevating the realism and visual fidelity of your 3D scenes.

The seamless natural farm hay seamless texture offers a highly detailed PBR appearance with realistic hay-straw textures providing an accurate 3D preview for material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.