Compact Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Barn Straw Seamless Texture

IDcompact-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Compact Barn Straw Seamless Texture is a high-quality AI texture specifically crafted to emulate the intricate composition of tightly packed barn straw. This organic material features slender fibrous strands arranged in a compact overlapping pattern reflecting natural hay-straw bundles bound by subtle plant resins and weathered over time. The texture captures the porous yet dense structure of straw with natural variations in grain orientation and slight surface irregularities that give it an authentic tactile feel. Its surface finish is matte with minimal specular highlights mimicking the lightly roughened dry texture of barn-stored straw. Subtle color variations from pale yellows to muted golds arise from natural pigments and age-induced oxidation lending depth and realism to the BaseColor/Albedo channel in PBR workflows.

In terms of PBR material channels the Compact Barn Straw Seamless Texture excels with sharp detail and realistic depth at resolutions up to 8K. The Normal map accurately conveys the fibrous relief and subtle creases of layered straw enhancing the perception of volume without harsh edges. Roughness values are tuned to reflect the straw's dry slightly coarse surface offering a balanced matte finish without excessive glossiness. The Metallic channel remains near zero consistent with the organic non-metallic nature of hay-straw. Ambient Occlusion highlights the natural shadows formed by tightly packed fibers adding visual cohesion especially on large UV islands. Height or displacement maps provide gentle variations in surface elevation perfect for adding subtle parallax effects in real-time 3D environments. This texture is optimized for seamless tiling ensuring no visible repetition or artifacts which is crucial for maintaining visual immersion in environment art architectural visualization and concept prototyping.

Designed to integrate smoothly with modern production pipelines this tileable compact barn straw seamless texture works out-of-the-box with popular 3D software like Blender Unity and Unreal Engine. Its high resolution and stability accelerate hay-straw workflows enabling faster look development and iteration loops without sacrificing clarity or cohesion across extensive UV maps. For best results it is recommended to maintain consistent texel density across all assets and to keep UV layouts uniform to avoid texture stretching. Adjusting roughness levels subtly can also help tailor the surface finish to different lighting conditions or stylistic needs enhancing realism in architectural or environmental scenes.

The AI-generated compact barn straw seamless texture offers a highly detailed seamless compact barn straw seamless texture with realistic hay-straw textures ideal for 3D preview and PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.