Coarse Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Dried Grass Seamless Texture

IDcoarse-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Dried Grass Seamless Texture is an AI-generated high-resolution material designed to replicate the intricate surface of hay-straw in a natural and organic form. This texture captures the complex composition of dried grass fibers intertwined with earthy substrates reflecting an aged and weathered organic matter. The base substrate visually conveys a fibrous porous structure with subtle variations in fiber orientation and density simulating natural drying and compression processes. Coloration is achieved through muted earth tones ranging from pale yellows to soft browns enhanced by gentle pigment variations that mimic natural discoloration. The surface finish appears matte and slightly rough echoing the coarse texture of dried grass with minimal reflectivity emphasizing the natural fibrous quality rather than gloss or shine.

In terms of Physically Based Rendering (PBR) channels the BaseColor (Albedo) map presents a detailed palette of dried grass hues interspersed with slight organic debris providing realistic color variation. The Normal map introduces fine surface relief to replicate the uneven fiber layers and slight ridges typical of compacted hay-straw enhancing the perception of depth and volume. The Roughness channel is tuned to reflect a mostly matte surface with moderate variance to capture the tactile roughness and natural imperfections of dried grass. Metallic values remain near zero as the material is purely organic without metallic components. Ambient Occlusion subtly enhances crevices and overlaps between individual fibers adding shadow depth that enriches the overall realism. The Height or Displacement map supports subtle elevation changes perfect for parallax effects or fine surface breakup in 3D applications.

This tileable coarse dried grass seamless texture is optimized for use in Blender Unreal Engine and Unity supporting workflows that require consistent repeatable results over large areas without visible seams or artifacts. Its high-resolution format up to 8K ensures exceptional detail retention even in close-up views making it ideal for architectural visualization game environment design product mockups and interior staging scenes where natural hay-straw materials are called for. The texture’s stability and clarity are designed to avoid the repetitive patterns and visual noise that frequently affect auto-generated assets ensuring a clean authentic look throughout your projects.

For best results consider adjusting the UV scale to balance texture detail with scene scale and combine this texture with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup without over-sharpening. Fine-tuning the roughness channel can also help achieve the desired tactile feel whether emphasizing dry coarseness or slightly softened wear. Adding this seamless coarse dried grass seamless texture to your material library can significantly accelerate your hay-straw-related workflows providing a reliable high-quality resource for realistic natural surfaces.

The AI-generated coarse dried grass seamless texture offers a highly detailed PBR appearance that accurately captures the natural variation found in hay-straw textures providing a realistic 3D preview for material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.