Detailed Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Dried Grass Seamless Texture

IDdetailed-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Dried Grass Seamless Texture offers an exceptionally high-resolution tileable surface ideal for replicating the organic complexity of hay-straw materials in digital environments. This AI-generated texture captures fine micro-details of dried grass fibers showcasing natural variations in color and fiber orientation typical of weathered organic substrates. The base material resembles tightly interwoven brittle plant fibers with subtle porosity and uneven surface finish that reflects the natural wear and drying process. Its color palette ranges from muted golden yellows to soft browns with occasional darker strands replicating the pigment shifts found in sun-bleached hay. The texture’s structural cohesion and layered composition stem from the natural alignment of grass fibers bound loosely yet compactly without metallic or synthetic binders maintaining an authentic organic appearance.

In physically based rendering workflows this texture performs exceptionally well across all standard channels. The BaseColor/Albedo map conveys the nuanced coloration and slight translucency of dried grass blades while the Normal map enhances the fine grain orientation and surface unevenness simulating the fibrous relief and natural breakage points. Roughness values emphasize a matte slightly coarse finish typical of dried plant matter avoiding any artificial glossiness. The Metallic channel remains flat reflecting the absence of metallic components in the organic substrate. Ambient Occlusion highlights the subtle crevices between overlapping grass strands enhancing depth perception without harsh shadows. Height and Displacement maps provide realistic surface undulations that mimic the layered buildup and light weathering of hay perfect for adding tactile realism in close-up renders.

Designed with modern pipelines in mind this seamless detailed dried grass seamless texture excels in maintaining clarity and consistency even on large UV islands ensuring predictable and repeatable results across various platforms. Its up to 8K resolution supports ultra-detailed archviz scenes immersive game environments and high-fidelity product mockups or interior staging projects. The texture integrates seamlessly with Blender Unity and Unreal Engine offering flexibility across your 3D workflows. For optimal realism a practical tip is to combine this texture with a subtle ambient occlusion pass and a delicate normal map overlay to break up flat areas without oversharpening. Adjusting UV scale to fine-tune fiber density and slightly increasing roughness can further enhance the natural matte finish avoiding artificial shine and improving material believability.

This tileable detailed dried grass seamless texture offers a highly detailed AI-generated dried grass surface with realistic hay-straw textures and a 3D preview to accurately assess its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.