Fresh Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fresh Straw Seamless Texture

IDfresh-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Fresh Straw Seamless Texture a meticulously crafted tileable texture designed within the hay-straw category to bring authentic organic detail to your 3D materials. This texture captures the natural composition of fresh straw featuring tightly bundled fibrous stalks with subtle variations in color and surface finish that reflect its lightly weathered yet resilient organic substrate. The base material is primarily composed of dried plant fibers arranged in a consistent grain orientation bound together naturally without artificial adhesives which results in a porous slightly uneven surface. Pigments range from pale golden yellows to muted earth tones simulating the subtle color shifts found in fresh straw bundles exposed to ambient light. The texture’s surface finish is matte with a delicate roughness avoiding any glossy or metallic reflections which enhances its natural appeal and suitability for realistic hay-straw representations.

This seamless fresh straw seamless texture excels in physically based rendering (PBR) workflows with detailed BaseColor and Albedo maps that faithfully reproduce the straw’s warm hues and tonal gradations. The Normal map emphasizes the fibrous strands and slight surface irregularities adding depth and tactile realism without overwhelming detail. Roughness maps balance the matte finish with varied micro-surface scattering to replicate how light diffuses softly over the straw fibers. Metallic values remain at zero consistent with the purely organic nature of the material while Ambient Occlusion maps highlight subtle crevices between stalks enhancing shadow depth. Height or Displacement maps subtly convey the fine elevation changes across the straw’s surface perfect for adding realistic parallax effects in close-up views. All maps are rendered at a high resolution up to 8K ensuring crisp detail suitable for large-scale applications without pixelation.

Ready for seamless integration this tileable fresh straw seamless texture works flawlessly across popular 3D engines and platforms including Blender Unity and Unreal Engine. Its perfectly repeating pattern enables you to cover vast areas such as barn walls rural floorings or natural environment props while preserving consistent visual detail. Ideal for architectural visualization game environments product mockups and interior staging it offers predictable and repeatable results with minimal setup. A practical tip for enhanced realism: adjust your UV scale to avoid overly repetitive patterns and combine the texture with a subtle ambient occlusion pass along with a light normal map overlay to break up flatness without introducing harsh edges. This approach maintains natural variation and depth elevating the overall believability of your hay-straw surfaces.

The fresh straw seamless texture offers a highly detailed PBR appearance with realistic hay-straw textures enhanced by AI-generated texture algorithms and a 3D preview for accurate material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.