Ancient Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Straw Bale Seamless Texture

IDancient-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Straw Bale Seamless Texture captures the intricate organic composition of traditional straw bales showcasing a richly detailed surface that combines natural fibers tightly bound within a weathered earthen substrate. The base material reflects fibrous plant stalks interwoven with dried clay and soil particles resulting in a porous yet cohesive structure typical of historic agricultural construction. This texture’s color palette ranges from warm golden yellows to muted browns and subtle ochres mimicking the natural pigments found in aged hay and straw exposed to sunlight and time. The surface finish appears matte with slight roughness and occasional surface irregularities highlighting the natural wear and subtle degradation that comes with prolonged outdoor exposure. Fine grain orientation and fiber bundles are clearly visible enhancing the tactile authenticity of the texture and lending a convincing depth to the material.

In physically based rendering (PBR) workflows this seamless ancient straw bale texture excels across multiple channels. The BaseColor or Albedo map reflects the warm organic hues and subtle tonal variations inherent in straw and soil mixtures while the Normal map captures the delicate fibrous strands and the uneven surface topology providing realistic surface relief. The Roughness channel is calibrated to express a predominantly matte finish with variable micro-roughness simulating the natural scattering of light on fibrous and porous surfaces. The Metallic channel remains minimal or null as the organic composition contains no metallic elements preserving authenticity. Ambient Occlusion enhances the perception of depth in crevices between fibers and soil aggregates and the Height or Displacement map accurately simulates the fine irregularities and slight elevation changes seen in tightly packed straw bales contributing to realistic parallax effects in 3D environments.

This high-resolution texture available up to 8K is optimized for seamless tiling ensuring perfect repetition without visible seams even on large UV islands. It integrates smoothly with major 3D pipelines such as Blender Unreal Engine and Unity enabling artists and developers to achieve consistent and predictable results in architectural visualization game environments product mockups and interior staging. The advanced AI-generated workflow balances crisp detail with controlled noise to maintain a natural believable appearance that holds up under various lighting conditions and camera angles.

For best results it is recommended to adjust the roughness and normal intensity parameters to match your specific lighting rig and scene requirements ensuring the texture remains grounded and visually coherent. When applying the tileable ancient straw bale seamless texture consider fine-tuning the UV scale to avoid overly repetitive patterns and to enhance the sense of scale appropriate for your project’s context. This practical approach will help you leverage the full potential of this detailed hay-straw texture bringing a timeless natural quality to your digital creations.

The ai texture ancient straw bale seamless texture offers a realistic 3D preview of ancient straw bale seamless texture materials combining detailed hay-straw textures with a seamless ancient straw bale seamless texture appearance for enhanced PBR rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.