Cracked Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Basalt Flow Texture

IDcracked-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Cracked Basalt Flow Texture a meticulously crafted seamless texture designed to replicate the natural composition and intricate surface details of basaltic lava flows. This tileable cracked basalt flow texture features a rugged mineral base substrate characteristic of volcanic basalt rock with micro-fractures and fissures that evoke the natural cooling and contraction process of molten lava. The surface finish exhibits a matte slightly roughened texture with subtle variations in grain orientation and porosity capturing the irregular weathering patterns and oxidized color layers typical of basalt. Dark gray and muted black pigments blend with occasional rusty oxide hues creating a realistic PBR-ready appearance that enhances visual depth and material authenticity.

In PBR workflows this ai texture cracked basalt flow texture translates across multiple channels for optimal realism and flexibility. The BaseColor or Albedo map highlights the rich tonal range and subtle color shifts within the basalt matrix while the Normal map defines the cracked flow pattern’s complex relief emphasizing depth and surface undulation. Roughness values are carefully balanced to simulate the semi-matte finish of cooled lava rock avoiding overly glossy reflections and the Metallic channel remains minimal to reflect basalt’s non-metallic nature. Ambient Occlusion enhances crevices and fissures for added shadowing and the Height or Displacement map reinforces the texture’s three-dimensional cracked flow effect making it ideal for use in high-fidelity environment art and architectural visualization.

This tileable cracked basalt flow texture scales elegantly to resolutions up to 8K ensuring crisp detail and seamless repetition across large surfaces without visible seams or tiling artifacts. It is optimized for quick look-development and concept prototyping compatible with leading real-time engines such as Unreal Engine Unity and 3D software like Blender. For best results maintain consistent texel density and uniform UV scaling to prevent distortion and adjust roughness values to suit lighting conditions and material wear. Incorporate this texture into your material library to achieve predictable high-quality results for lava textures and volcanic surface simulations with ease.

The seamless cracked basalt flow texture offers a highly detailed PBR appearance with realistic surface irregularities and its 3D preview highlights the intricate cracked basalt flow texture composition for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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