Stylized Lava Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Lava Texture

IDstylized-lava-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Lava Texture offers a high-quality seamless visual representation of volcanic surfaces characterized by a stylized organic composition. This texture simulates a mineral-rich substrate with subtle variations in grain orientation and porosity giving a natural yet artistic impression of molten rock formations. The surface finish exhibits a balanced matte to semi-gloss appearance reflecting the cooled lava’s complex roughness and weathered crust. Colorants are integrated through rich oxide layers and mineral pigments that provide vibrant reds oranges and dark charcoals contributing to a dynamic BaseColor/Albedo channel with natural gradient transitions. The texture’s micro-detail and structural consistency are captured in the Normal and Height/Displacement maps enhancing the perceived depth and fissures typical of lava flows while the Roughness channel controls the surface reflectivity to realistically mimic cooled slightly reflective volcanic glass and rough stone.*

Designed for professional use this tileable stylized lava texture excels in delivering a clean repeatable pattern that scales elegantly across large surfaces without visible seams. The texture is rendered in ultra-high resolution up to 8K ensuring crisp detail even on expansive real-time scenes or cinematic renders. It is fully compatible and optimized for popular 3D software such as Blender Unreal Engine and Unity supporting a streamlined iteration loop for artists and developers. The Ambient Occlusion channel adds subtle shading to enhance crevices and surface breakups making the texture production-ready out-of-the-box for level dressing material studies and dynamic environment creation. Its AI-generated pipeline emphasizes micro-detail accuracy and structural fidelity resulting in an authentic yet stylized lava surface that integrates smoothly within diverse digital projects.*

For optimal results when applying this stylized lava texture consider adjusting the UV scale to match your scene’s scale as this will maintain the integrity of the texture’s intricate details without distortion. Additionally fine-tuning the Roughness channel can help balance the surface’s reflective qualities—lower roughness values will highlight glossy volcanic glass-like areas while higher values emphasize the rough weathered rock. Combining the texture with subtle Ambient Occlusion and a light Normal map pass enhances surface breakup and depth without introducing oversharpening artifacts. This approach ensures your materials maintain a believable visually engaging look that performs well in both real-time 3D previews and high-fidelity cinematic workflows.*

The seamless stylized lava texture utilizes advanced AI techniques to create a highly detailed and realistic PBR appearance combining complex lava textures with a consistent stylized lava texture pattern for enhanced material fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.