Toxic Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Toxic Basalt Flow Texture

IDtoxic-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Toxic Basalt Flow Texture captures the raw rugged essence of volcanic basalt rock formed from rapidly cooling lava infused with mineral impurities that give it a distinctive toxic greenish-black hue. This high-quality material simulates a natural igneous stone substrate where fine-grained basalt combines with weathered mineral inclusions and subtle oxidation layers. The surface finish is matte and slightly rough reflecting the porous fractured nature of cooled lava flows. Variations in grain orientation and micro-fissures contribute to the texture’s organic uneven character while the occasional mineral veins and oxide deposits introduce complexity and depth. The texture’s subtle colorants include dark basaltic blacks muted greens and rusty browns mimicking natural pigmentations caused by iron and other metal oxides embedded within the rock matrix.

In physically based rendering workflows the Toxic Basalt Flow Texture excels across all PBR channels. The BaseColor/Albedo map emphasizes the rich mottled coloration typical of toxic basalt with nuanced tonal shifts. The Normal map reproduces the intricate surface relief highlighting flow lines cracks and roughness variations that enhance realism. Roughness values are carefully calibrated to simulate the stone’s naturally matte and weathered surface avoiding unnatural glossiness. Metallic channels remain minimal or zero reflecting the non-metallic mineral composition of basalt. Ambient Occlusion enhances the perception of depth within crevices and fissures while the Height/Displacement map adds subtle topographical detail for parallax or tessellation effects ideal for close-up renders.

Rendered at up to 8K resolution this seamless toxic basalt flow texture tiles flawlessly enabling consistent coverage of large surfaces without visible repetition or artifacts. Designed for seamless integration it is fully compatible with Blender Unreal Engine and Unity providing artists and developers with a reliable ready-to-use asset for environment art architectural visualization look development and concept prototyping. For optimal results it is recommended to maintain uniform UV scale across your models to preserve consistent texel density and to fine-tune roughness values based on scene lighting conditions to enhance material realism. Incorporating this tileable toxic basalt flow texture into your material library will accelerate iteration and elevate the visual fidelity of lava-based landscapes and geological scenes.

The AI-generated toxic basalt flow texture offers a highly detailed lava texture with realistic PBR appearance allowing for an accurate 3D preview of the material's complex surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.