Dry Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Basalt Flow Texture

IDdry-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Basalt Flow Texture is a meticulously crafted seamless tileable texture designed to replicate the natural appearance of dry basaltic lava flows found in volcanic landscapes. This material simulates the characteristic rough fractured surface of cooled basalt rock a dense volcanic igneous substrate composed primarily of fine-grained minerals like pyroxene and plagioclase. The texture captures subtle variations in grain orientation and porosity reflecting the uneven cooling and contraction patterns typical of basalt flows. Its surface finish is matte with occasional coarse fractures and fissures showing a naturally weathered and slightly oxidized look that adds realism and depth to 3D scenes. Pigmentation is dominated by muted dark grays and blacks with hints of brownish oxide layers that contribute to its authentic aged appearance providing nuanced color variation in the BaseColor and Albedo maps.

In physically based rendering (PBR) channels this dry basalt flow texture excels in conveying material complexity and realism. The Normal map accurately represents the rugged surface geometry emphasizing cracks and ridges without excessive noise. Roughness values are carefully balanced to reflect the non-reflective rough stone finish avoiding overly glossy or metallic appearances which are absent due to the non-metallic basalt composition. The Metallic channel is effectively zeroed out consistent with the mineral nature of the substrate. Ambient Occlusion enhances subtle shadowing in crevices adding depth and spatial definition. Height and Displacement maps provide detailed relief enhancing the tactile quality of the fractured basalt surface perfect for parallax or tessellation effects in engines like Unreal and Unity. This texture is offered in high resolution up to 8K ensuring crisp detail on large UV islands while maintaining seamless tiling for efficient level dressing and material studies.

Built for modern production pipelines this dry basalt flow texture integrates effortlessly into Blender Unity and Unreal Engine environments facilitating a fast iteration loop for artists and developers. Its stability and clarity help avoid repetitive artifacts commonly found in auto-generated textures ensuring consistent visual quality across real-time scenes and cinematic renders. For optimal results it is recommended to maintain uniform texel density and carefully scale UVs to prevent pattern stretching. Additionally adjusting roughness parameters subtly can help tailor the surface reflectivity to better match specific lighting conditions or artistic requirements enhancing the overall realism of your volcanic or rocky material assets.

The seamless dry basalt flow texture offers a tileable high-quality ai texture dry basalt flow texture with detailed lava textures and a realistic 3D preview that accurately represents the dry basalt flow texture texture in PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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