Glowing Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glowing Volcanic Rock Texture

IDglowing-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Glowing Volcanic Rock Texture is a meticulously crafted seamless tileable texture designed to capture the raw dynamic character of volcanic rock infused with a subtle glowing effect. This texture simulates a complex natural composition where molten mineral substrates blend with crystalline aggregates creating an organic interplay of rugged rock surfaces and radiant fissures. The base material resembles volcanic basalt enriched by iron oxide pigments and trace mineral inclusions lending deep earthy tones punctuated by luminous veins. The surface finish exhibits a semi-rough weathered appearance that balances polished highlights with porous cavities reflecting realistic erosion and cooling patterns found in volcanic environments.

In terms of physically based rendering (PBR) channels this texture excels in delivering high-fidelity detail. The BaseColor (Albedo) channel showcases the intricate volcanic hues—dark charcoals and burnt oranges—accentuated by glowing amber highlights that simulate thermal emission. The Normal map encodes fine grain orientation and surface irregularities enhancing the tactile sense of rough fractured rock. Roughness is carefully modulated to reflect a natural combination of matte weathered stone and smoother glowing fissures while the Metallic channel remains minimal to emphasize the non-metallic mineral nature. Ambient Occlusion enriches shadow depth within crevices and the Height/Displacement map supports realistic depth and parallax effects adding dimensionality to large surfaces without visible seams.

Offered at an ultra-high resolution of up to 8K this tileable glowing volcanic rock texture is optimized for seamless repetition ensuring clean continuous patterns that scale elegantly across expansive surfaces. Its compatibility with major 3D software such as Blender Unreal Engine and Unity allows for predictable consistent results in a variety of contexts—from architectural visualization and immersive game environments to product mockups and interior staging. The texture’s balanced combination of crisp detail and controlled noise contributes to a natural believable look that responds well to dynamic lighting conditions.

For best results it is recommended to adjust the roughness values and normal map intensity to match your scene’s specific lighting setup which helps maintain the material’s grounded realism. Additionally carefully tuning the UV scale can optimize the appearance of glowing fissures preventing pattern repetition while highlighting the texture’s volcanic essence. Incorporating this glowing volcanic rock texture into your material library will streamline your workflow and elevate the authenticity of any lava-themed or geological project.

The seamless glowing volcanic rock texture offers a highly detailed ai texture glowing volcanic rock texture with realistic lava textures and a 3D preview that highlights its complex glowing volcanic rock texture texture and PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.