Smooth Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Basalt Flow Texture

IDsmooth-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The smooth basalt flow texture presents a meticulously crafted digital surface inspired by natural volcanic basalt formations characterized by its fine-grained dense mineral composition. This texture simulates the cooled lava’s predominantly mafic mineral base composed mainly of plagioclase feldspar and pyroxene crystals tightly interlocked to form a durable low-porosity substrate. The surface finish is distinctly smooth and slightly polished reflecting the natural flow and solidification patterns of basaltic lava. Subtle variations in color arise from iron oxide layers and trace mineral deposits lending the texture its deep charcoal gray to muted black hues with occasional hints of dark brown and subtle mottling. These colorants and natural weathering effects are faithfully captured in the BaseColor (Albedo) channel providing a realistic visual foundation without overwhelming saturation or artificial tinting.

In terms of material representation within physically based rendering workflows the Normal map emphasizes the gentle undulations and flow lines typical of molten basalt that has cooled to a dense seamless surface while the Roughness channel controls the semi-matte finish balancing reflections to avoid a glossy or overly diffuse look. The texture’s Metallic channel remains minimal reflecting the non-metallic volcanic rock composition. Ambient Occlusion details enhance the perception of fine surface crevices and micro-geometry contributing to the overall depth and realism. Additionally the Height or Displacement map subtly reinforces the slight elevation changes and flow ridges aiding in realistic parallax effects when applied in 3D environments. This seamless smooth basalt flow texture is available in ultra-high resolution up to 8K ensuring crisp detail and fidelity even on large-scale surfaces making it ideal for sophisticated environment art architectural visualization and concept prototyping.

Designed for immediate integration this tileable smooth basalt flow texture performs flawlessly in popular 3D software such as Blender Unity and Unreal Engine facilitating a rapid iteration loop and seamless scene integration. The texture’s seamless tiling capability allows users to cover extensive areas without visible repetition or distortion preserving consistent detail across vast terrains or architectural elements. For optimal results it is recommended to fine-tune the roughness and normal intensity parameters to match your specific lighting setup thereby maintaining the natural grounded look of the basalt surface within your scene. Adjusting the UV scale thoughtfully can also enhance realism by aligning texture detail with the physical size of the modeled objects ensuring the texture’s high resolution is fully leveraged.

The smooth basalt flow texture showcases detailed lava textures with an ai texture smooth basalt flow texture integration providing a realistic 3D preview of its PBR surface properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.