Burning Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Burning Volcanic Rock Texture

IDburning-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burning Volcanic Rock Texture is an AI-generated seamless texture meticulously crafted to emulate the complex composition and visual depth of real volcanic rock heated by intense lava flow. This tileable burning volcanic rock texture captures the mineral-rich porous substrate typical of volcanic formations where fragmented basaltic rock and oxidized iron minerals create a dynamic interplay of dark grays deep reds and glowing embers. The texture reflects the natural grain orientation of volcanic aggregates fused with the rough weathered surface finish characteristic of cooled lava crusts exhibiting subtle variations in porosity and microfractures that enhance realism. Within physically based rendering (PBR) workflows these material attributes translate into detailed BaseColor maps showcasing rich variegated pigment layers from iron oxide and mineral deposits; high-resolution Normal maps emphasizing rugged surface relief and cracks; Roughness maps balancing glossy molten patches against matte weathered rock areas; non-metallic Metallic channels appropriate for silicate minerals; Ambient Occlusion maps enhancing depth perception in crevices; and Height/Displacement maps that provide convincing three-dimensional surface undulations when applied in modern engines.

Designed with modern pipelines in mind this seamless burning volcanic rock texture excels in clarity and cohesion across large UV islands making it ideal for environment art architectural visualization and concept prototyping where authentic lava textures are critical. The high-resolution asset supports up to 8K output ensuring exceptional detail and crispness in close-up renders. It integrates flawlessly with Blender Unity and Unreal Engine requiring minimal setup to achieve physically accurate shading and lighting results. The texture’s stability is optimized to avoid repetitive artifacts often encountered in auto-generated materials maintaining visual continuity in expansive volcanic terrain scenes or architectural elements inspired by volcanic motifs.

For best results it is recommended to carefully adjust the roughness and normal intensity parameters to match your specific lighting rig and scene ambiance helping to ground the material realistically within the environment. Additionally scaling the UVs appropriately can enhance the perception of fine-grained volcanic aggregates versus larger lava crust formations allowing artists to tailor the texture’s appearance from broad landscape vistas to detailed rock surfaces. This burning volcanic rock texture serves as a versatile and reliable asset for accelerating workflows that demand high-quality lava textures with seamless tiling and comprehensive PBR channel data supporting both personal and commercial creative projects.

The burning volcanic rock texture features a highly detailed AI-generated texture that enhances its realistic PBR appearance allowing for an accurate 3D preview of the material’s complex surface and heat-affected composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.