Dark Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Molten Surface Texture

IDdark-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dark Molten Surface Texture is a meticulously AI-generated seamless texture designed to mimic the complex volcanic character of cooled lava flows. Its composition suggests a dense mineral substrate rich in fine-grained crystalline aggregates fused together by naturally occurring silicate binders. This creates a visually compelling surface that appears both rugged and fluid with subtle variations in porosity and micro-cracks reflecting natural weathering and cooling patterns. The overall finish is matte with occasional glossy highlights simulating oxidized and partially vitrified rock layers. Deep dark tones interspersed with glowing ember-like pigments evoke the intense heat and mineral oxidation characteristic of molten lava making this texture ideal for realistic environmental art and architectural visualization where authentic volcanic surfaces are needed.

In terms of PBR channels the BaseColor/Albedo map captures the rich interplay of dark basaltic hues and faint reddish-orange veins while the Normal map provides intricate micro-detail emphasizing the surface breakup and subtle undulations that define cooled lava textures. The Roughness channel balances smooth glassy patches with rough grainy areas to reflect varying glossiness across the surface enhancing realism under dynamic lighting. Metallic values remain low to simulate the non-metallic volcanic rock composition while the Ambient Occlusion map reinforces depth in crevices and cracks adding convincing shadowing and volume. Height or Displacement data further accentuates the rugged topography enabling enhanced parallax effects and tactile surface definition when applied in 3D workflows.

With a resolution of up to 8K this tileable dark molten surface texture ensures exceptional detail even on vast terrain or large architectural models maintaining clarity and consistency without visible seams. It integrates seamlessly into Blender Unity and Unreal Engine pipelines providing predictable and repeatable results critical for professional look development and concept prototyping. To optimize usage consider adjusting the UV scale to fine-tune the perceived granularity of the lava flow and subtly lowering roughness values on selected areas to simulate residual molten gloss enhancing the natural emissive feel. This texture is a versatile asset that accelerates workflow efficiency while delivering production-ready quality for any project requiring realistic lava textures with convincing material depth and visual complexity.

The seamless dark molten surface texture offers a highly detailed PBR appearance with intricate dark molten surface texture features enhanced by an AI-generated texture process and showcased in a realistic 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.