Cracked Magma Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Magma Texture

IDcracked-magma-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Magma Texture is a meticulously crafted seamless texture designed to replicate the intricate surface of cooling lava flows with exceptional realism. This texture mimics a natural volcanic rock substrate characterized by a rough porous mineral base interspersed with fine crystalline aggregates and fissures that reveal the fractured magma beneath. Its surface finish appears weathered and slightly oxidized with subtle variations in color caused by mineral pigments and iron oxide layers giving the cracked areas a distinctive burnt orange and deep charcoal contrast. The overall composition suggests a dynamic interplay between solidified volcanic glass and coarse volcanic ash enhanced by organic binders that create natural fissure patterns emblematic of geological cooling and contraction processes.

In terms of physically based rendering (PBR) channels this tileable cracked magma texture excels in delivering high-fidelity detail across all maps. The BaseColor (Albedo) channel captures the nuanced color gradations of molten rock cooling into solid stone combining dark basaltic tones with vibrant ember highlights. The Normal map provides crisp surface relief accentuating the fractured jagged edges of the cracked magma crust. Roughness values are carefully calibrated to balance glossy glassy patches with matte porous rock surfaces contributing to a believable tactile impression. The texture’s Metallic channel remains minimal or null reflecting the non-metallic nature of volcanic rock while Ambient Occlusion enhances depth perception within cracks and crevices. Height and Displacement maps add realistic surface breakup and depth ideal for rendering detailed environmental close-ups.

Offered at a high resolution of up to 8K this seamless cracked magma texture is optimized for use in Blender Unity and Unreal Engine ensuring predictable repeatable results across a variety of 3D workflows and projects. Its flawless tiling capability allows artists and developers to cover vast surfaces without visible seams or pattern repetition making it an excellent choice for environment art architectural visualization and concept prototyping where realistic lava textures are essential. For best results it is recommended to adjust UV scale to maintain the texture’s natural grain and apply a subtle ambient occlusion pass combined with a light normal map to enhance surface breakup without oversharpening preserving the natural weathered look of the magma crust.

The cracked magma texture texture demonstrates a highly detailed PBR appearance with realistic surface irregularities while the AI texture cracked magma texture provides enhanced depth and variation all showcased effectively in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.