Glowing Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glowing Molten Surface Texture

IDglowing-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Glowing Molten Surface Texture is a meticulously AI-generated seamless glowing molten surface texture designed to bring the dynamic essence of molten lava to your digital projects. This texture simulates a volcanic substrate composed of semi-fluid mineral aggregates fused with fine oxide layers and heat-reactive pigments creating a vivid radiant surface finish that appears both molten and glowing. The texture’s base material mimics a mineral-rich volcanic crust with subtle porosity and microfractures enhanced by an oxidized slightly rough surface that captures the interplay of heat and natural weathering. The glowing effect is achieved through embedded emissive colorants within the Albedo and Ambient Occlusion channels giving the impression of intense heat radiating from beneath the surface while the Normal and Height maps emphasize the rugged cracked grain orientation and surface breakup typical of cooling lava flows.

Designed to scale elegantly across large surfaces without visible seams this tileable glowing molten surface texture offers up to 8K resolution ensuring every micro-detail and structural nuance is preserved even on expansive 3D models. The PBR workflow is fully supported: the BaseColor/Albedo channel conveys the fiery reds and deep charcoals of molten rock while the Normal map provides realistic surface undulations and fractured relief. The Roughness map balances glossiness to simulate the semi-polished partially cooled lava and the Metallic channel remains minimal to reflect the non-metallic mineral nature of the substrate. Ambient Occlusion enhances depth perception around cracks and crevices and the Height/Displacement map adds convincing volumetric detail perfect for parallax effects or tessellation in real-time engines.

This seamless glowing molten surface texture is ideal for accelerating lava workflows across a wide range of applications including environment art architectural visualization concept prototyping and quick look development. It integrates effortlessly into Blender Unity and Unreal Engine delivering predictable repeatable results that help maintain visual consistency in production. For best results consider adjusting UV scale to match the scale of your scene and subtly tuning roughness to control the balance between molten gloss and cooled matte areas. Combining this texture with a gentle normal pass or subtle ambient occlusion can further enhance the surface breakup without oversharpening creating a more natural and convincing molten lava appearance.

The AI-generated glowing molten surface texture features highly detailed lava textures with realistic PBR appearance allowing for accurate 3D preview of its dynamic molten texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.