Photorealistic Lava Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Lava Texture

IDphotorealistic-lava-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Lava Texture offers an expertly crafted representation of molten volcanic rock designed to capture the intricate details and organic complexity of natural lava surfaces. This high-quality tileable photorealistic lava texture simulates the rough porous mineral substrate formed as molten magma cools and solidifies. Its composition reflects a layered aggregation of fine crystalline minerals and glassy volcanic deposits interspersed with subtle fissures and hardened crust fragments. The color palette ranges from deep glowing reds and oranges to muted charcoals and ash-gray tones created through realistic pigment distribution and oxide layers that mimic the oxidation and cooling processes. The surface finish balances a semi-glossy slightly roughened appearance evoking the uneven cooling and fracturing typical of real lava fields while maintaining a cohesive pattern that scales elegantly across large surfaces without visible seams.

This seamless photorealistic lava texture is finely tuned across all PBR channels to deliver maximum realism and flexibility. The BaseColor channel captures the vivid interplay of heat and mineral composition with rich saturated hues and natural gradient transitions. The Normal map encodes the subtle undulations cracks and grain orientation of the volcanic rock surface adding depth and tactile complexity. Roughness values are calibrated to reflect the partially polished yet rugged nature of cooled lava creating a balance between matte and reflective areas that respond accurately to light sources. The Metallic channel remains minimal consistent with the non-metallic mineral content while the Ambient Occlusion map enhances shadowed crevices and surface breakup for greater visual stability. Height and Displacement maps provide fine elevation details that accentuate the fractured layered topography ideal for parallax or tessellation effects in real-time 3D engines.

Rendered at up to 8K resolution this AI texture photorealistic lava texture is optimized for seamless tiling and ready to integrate out-of-the-box with leading platforms such as Blender Unity and Unreal Engine. Its high resolution supports close-up views in architectural visualization immersive game environments product mockups and interior staging where accuracy and detail are paramount. To maximize realism users are encouraged to adjust UV scaling carefully to avoid pattern repetition and fine-tune roughness parameters to match lighting conditions and desired surface reflectivity. Combining this texture with subtle ambient occlusion and a light normal pass can enhance the natural surface breakup without introducing oversharp artifacts ensuring a stable and organic appearance throughout your projects.

The photorealistic lava texture texture offers highly detailed lava textures with realistic shading and roughness enhancing the material's depth and providing an accurate 3D preview for PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.