Realistic Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Basalt Flow Texture

IDrealistic-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Basalt Flow Texture is a meticulously AI-generated seamless basalt surface designed to replicate the natural formation of cooled lava flows. Composed primarily of fine-grained volcanic basalt rock this texture captures the dense crystalline mineral substrate that characterizes real basaltic flows. The surface exhibits subtle variations in porosity and weathering effects with interlocking angular grains and micro-fractures that convey the rugged durable quality of basalt. Its composition mimics natural binders found in volcanic rock such as silicate glass and mineral cementation resulting in a non-metallic matte finish with slight surface roughness. The color palette reflects deep charcoal blacks and muted grays with occasional hints of iron oxide simulating natural pigmentation and oxidation layers formed through prolonged exposure to environmental elements.

In physically based rendering (PBR) workflows this realistic basalt flow texture excels in representing the complex material properties across multiple channels. The BaseColor (Albedo) map provides the authentic dark volcanic hues with subtle tonal shifts that avoid flatness while the Normal map conveys fine micro-detail and structural consistency enhancing the appearance of grain orientation and surface breakup without oversharpening. The Roughness map balances matte and slightly polished areas to suggest natural weathering and surface variation giving the basalt a believable tactile quality. Metallic values remain near zero to reflect the non-metallic nature of the rock while Ambient Occlusion enriches depth perception accentuating crevices and flow patterns. Height or Displacement maps accurately simulate the basalt’s pronounced relief and layering crucial for adding dimensional realism in 3D applications.

Designed at an impressive resolution of up to 8K this tileable realistic basalt flow texture integrates seamlessly into modern 3D pipelines ensuring clarity and cohesion even on large UV islands. It is optimized for rapid look development environment art architectural visualization and concept prototyping compatible with leading platforms such as Blender Unity and Unreal Engine. Its AI-driven generation prioritizes micro-detail fidelity and structural realism delivering a production-ready result that accelerates workflows without sacrificing quality. For best results it’s recommended to adjust UV scale carefully to maintain natural basalt grain size and to combine the texture with a subtle ambient occlusion and a light normal pass. This approach enhances surface complexity and depth without introducing artificial sharpness making it an invaluable asset for any project requiring authentic lava textures or volcanic rock materials.

The seamless realistic basalt flow texture offers a highly detailed AI-generated PBR appearance that enhances 3D previews with its authentic realistic basalt flow texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.