Seamless Volcanic Rock Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Volcanic Rock Texture

IDseamless-volcanic-rock-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Volcanic Rock Texture is an AI-generated tileable texture meticulously crafted to replicate the complex mineral composition and rugged surface of natural volcanic rock. This texture simulates a dense fine-grained igneous substrate formed from rapidly cooled lava featuring intricate aggregates of mineral crystals bound within a solidified matrix. Its surface exhibits subtle porosity and weathering effects with microfractures and roughened edges that capture the authentic tactile feel of cooled volcanic stone. The coloration ranges from deep charcoal to rusty iron oxide hues achieved through layered pigment variations and natural oxide deposits lending a realistic tonal variation ideal for diverse visual applications. The finish reflects a matte slightly roughened surface typical of volcanic rock avoiding any unnatural gloss while preserving surface detail fidelity.

In physically based rendering (PBR) workflows this texture excels by providing detailed BaseColor maps that showcase the nuanced mineral pigmentation and natural color stratification typical of volcanic rock formations. The Normal and Height maps emphasize the microtopography of rough volcanic crust enhancing depth perception and surface breakup without excessive sharpness. Roughness channels are carefully balanced to represent a non-metallic coarse finish that disperses light softly while the Metallic map remains near zero as volcanic rock is inherently non-metallic. Ambient Occlusion maps reinforce natural shadowing within crevices and fissures adding structural consistency and realism to the texture when applied to large UV islands in 3D models. This seamless volcanic rock texture supports resolutions up to 8K ensuring crisp detail even on expansive surfaces.

Designed to integrate seamlessly with modern 3D pipelines this texture is optimized for immediate use in Blender Unreal Engine and Unity accelerating workflows for architectural visualization game environments product mockups and interior staging. Its tileable nature guarantees flawless repetition without visible seams which is crucial for large-scale terrains or geological features. For best results it is recommended to adjust the UV scale to maintain natural grain proportions and to combine this texture with a subtle ambient occlusion pass and light normal mapping to enhance surface breakup without oversharpening. Additionally tuning roughness values can help adapt the texture to different lighting conditions ensuring versatility across various lava texture scenarios and volcanic rock applications.

Overall this AI texture seamless volcanic rock texture offers a production-ready highly detailed material solution that balances micro-detail with structural realism. Its high resolution and thoughtful design make it an essential asset for artists and developers seeking authentic volcanic rock surfaces that maintain clarity and cohesion across large UV islands all while keeping iteration loops fast and efficient within contemporary rendering environments.

This tileable seamless volcanic rock texture offers a highly detailed 3D preview showcasing realistic lava textures and a consistent seamless volcanic rock texture suitable for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.