Detailed Magma Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Magma Texture

IDdetailed-magma-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Magma Texture presents a meticulously crafted surface inspired by molten lava flows designed to emulate the complex interplay of volcanic minerals and cooled magma crust. Its composition suggests a dense mineral substrate rich in iron and silicate oxides with subtle inclusions of crystalline aggregates that create natural grain and fissures. The texture’s surface finish mimics a semi-glossy slightly roughened volcanic rock where areas of oxidation and weathering produce varied color layers ranging from deep reds and oranges to dark charcoals and blackened tones. This layering effect is achieved through digitally simulated pigment dispersions and oxide coloration replicating the natural stratification often seen in solidified lava formations. The texture’s porosity and microfractures are finely detailed conveying a believable weathered surface that balances smooth molten patches with rugged cracked segments.*

In physically based rendering (PBR) workflows this AI-generated detailed magma texture excels by accurately mapping key material properties across multiple channels. The BaseColor (Albedo) channel captures the vivid lava hues and subtle color transitions while the Normal map introduces fine surface irregularities enhancing the tactile realism of cracks and flows. The Roughness channel varies dynamically reflecting the contrast between glossy fresh magma and matte oxidized crust. Metallic values remain minimal consistent with non-metallic volcanic rock whereas the Ambient Occlusion channel deepens crevices and fissures adding natural shadowing that enhances depth perception. Height and Displacement maps support volumetric surface breakup enabling realistic parallax effects and surface relief in 3D environments.*

With a maximum resolution up to 8K this seamless detailed magma texture is optimized for use in Blender Unreal Engine and Unity ensuring high fidelity across large-scale applications without loss of detail or repetitive tiling artifacts. The tileable design permits extensive coverage of surfaces such as terrain cavern walls or product mockups maintaining visual consistency across broad areas. For best results it is recommended to adjust UV scaling carefully to balance texture repetition and fine detail visibility. Additionally subtle tuning of roughness values can simulate varying lava cooling stages from freshly molten to fully solidified while employing a gentle normal or height pass can further enhance surface complexity without creating overly sharp edges.*

Ideal for architectural visualization game environments interior staging and realistic product rendering the Detailed Magma Texture integrates seamlessly into any creative workflow. Its AI-driven generation process ensures a natural believable appearance with crisp detail and controlled noise making it a versatile asset for artists seeking authentic lava textures with precise material and compositional accuracy. Incorporate this texture into your material library to accelerate iteration cycles and elevate the visual quality of your digital projects.*

This tileable detailed magma texture features a highly detailed magma texture composition with AI-enhanced elements providing a realistic PBR appearance that can be viewed in a 3D preview for accurate material assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.