Stylized Magma Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Magma Texture

IDstylized-magma-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Magma Texture offers a visually striking material inspired by molten lava designed to bring a dynamic and organic feel to 3D surfaces. This seamless stylized magma texture mimics the complex interplay of mineral-rich volcanic rock and flowing magma combining a finely detailed base substrate that appears both dense and porous. The texture reflects a natural mineral composition with subtle aggregates and grain orientation suggesting cooled magma crust interspersed with glowing fissures. The surface finish balances a slightly rough matte appearance with areas of subtle glossiness where molten elements seem to have solidified with a polished sheen. Deep red and orange pigments blend with darker oxide layers to produce a vibrant high-contrast color palette that enhances the texture’s visual depth and realism.

In physically based rendering (PBR) workflows this tileable stylized magma texture excels across multiple channels to achieve a believable look. The BaseColor/Albedo channel captures the vivid interplay of fiery hues and cooled rock tones while the Normal map adds intricate surface detail that simulates the rugged uneven terrain of volcanic rock. Roughness values vary to replicate areas where the magma’s surface is cracked and matte versus smoother melted sections and the Metallic channel remains minimal reflecting the mostly non-metallic nature of geological formations. Ambient Occlusion enhances the perception of depth within crevices and cracks and the Height/Displacement map subtly elevates surface relief emphasizing rugged volcanic features and enhancing parallax effects for added realism.

Rendered at an impressive resolution of up to 8K this AI texture stylized magma texture is optimized for seamless tiling ensuring clean repeatable patterns without visible seams even on large surfaces. It integrates smoothly into popular 3D software such as Blender Unity and Unreal Engine allowing artists and developers to achieve consistent high-quality results in archviz game environments product mockups and interior staging projects. For best results it is recommended to maintain uniform UV scaling and texel density across assets to avoid distortion and to fine-tune roughness values to balance the interplay between matte and glossy areas depending on lighting conditions. This approach maximizes the natural believable look of lava textures rendered with realistic material responses.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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