Burning Fire Ground Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Burning Fire Ground Texture

IDburning-fire-ground-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burning Fire Ground Texture offers an exceptional seamless burning fire ground texture that vividly captures the intense appearance of molten lava spread across a rugged ground surface. This high-quality texture is crafted to simulate the complex interplay of organic mineral substrates fused with glowing oxide layers and thermal weathering effects. The base composition suggests a volcanic rock matrix with porous aggregates and fine grain orientation where heat-induced cracks and charred residues are bound together by natural mineral adhesives. The surface finish exhibits a combination of rough fractured stone with glowing fissures that emit a fiery radiance enhanced by subtle color variations from deep reds and oranges to smoky blacks replicating the dynamic look of cooling lava flows. These detailed surface properties are expertly reflected in the PBR channels where the BaseColor/Albedo layer reveals rich color gradients and char patterns the Normal map provides crisp micro-geometry of cracked stone and molten crevices and the Roughness map balances matte rocky areas with glossier molten sections to achieve a believable tactile contrast. The Metallic channel remains minimal emphasizing the non-metallic volcanic rock nature while Ambient Occlusion and Height/Displacement maps add depth and realism to crevices and elevated fissures enhancing the 3D preview experience in real-time applications.

Designed for seamless tiling this tileable burning fire ground texture enables artists and designers to cover vast areas with consistent detail ideal for environment art architectural visualization and concept prototyping. The texture’s high resolution up to 8K ensures crisp detail retention even in close-up renders or large-scale scenes making it perfectly suited for use in Blender Unity and Unreal Engine out of the box. Generated through robust AI workflows this AI texture burning fire ground texture maintains a natural balance between sharp detail and controlled noise avoiding artificial repetition while preserving an organic feel. The pattern flawlessly tiles allowing for flexible UV scaling without visible seams or distortions which supports fast iteration loops and efficient look development workflows in any 3D pipeline.

For optimal results when integrating this burning fire ground texture into your scene consider adjusting the roughness and normal map intensity to match your lighting setup and desired material response. Reducing roughness in glowing fissure areas while increasing it on the rocky substrate can emphasize the contrast between molten and solidified lava. Additionally subtle height or parallax adjustments can enhance the perceived depth of cracks and uneven surfaces grounding the material convincingly within your environment. This attention to detail will help maintain a natural and believable appearance across a variety of lighting conditions and camera angles making it a versatile asset for any project requiring authentic lava textures and fiery ground effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.