Stylized Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Basalt Flow Texture

IDstylized-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Basalt Flow Texture captures the unique geological character of basaltic lava flows with a high-quality seamless design that brings natural volcanic surfaces into your 3D projects. This texture simulates the complex composition of basalt rock which forms from rapidly cooled lava rich in iron and magnesium minerals. The base substrate is a dense fine-grained volcanic stone with subtle variations in grain orientation that create a dynamic flow pattern. Its surface finish is matte to semi-rough reflecting natural weathering and slight oxidation while dark gray to black pigments are interspersed with hints of deep charcoal and muted blue-gray tones mimicking mineral inclusions and oxide layers found in real basalt formations. The texture’s porosity and micro-cracks are thoughtfully represented adding realistic depth and tactile variation without disrupting the overall cohesion of the material.

In terms of physically based rendering (PBR) channels the Stylized Basalt Flow Texture excels with its carefully balanced BaseColor (Albedo) Normal Roughness and Ambient Occlusion maps. The BaseColor channel conveys the subtle color shifts and mineral speckles that define basalt’s natural appeal. The Normal map enhances the intricate flow patterns and surface irregularities providing a believable tactile quality that responds well to lighting in Blender Unreal Engine and Unity. The Roughness map is calibrated to replicate the stone’s slightly weathered non-reflective surface while maintaining sharp detail in crevices and raised areas. Ambient Occlusion adds soft shadows within the flow crevices increasing visual depth without overwhelming the texture. The Height or Displacement channel subtly elevates key features to break up flat surfaces making it ideal for architectural visualization environment art and concept prototyping where realism and stylization must coexist harmoniously.

Engineered for modern production pipelines this tileable Stylized Basalt Flow Texture supports resolutions up to 8K ensuring clarity and cohesion even on large UV islands or close camera scrutiny. It fits seamlessly into quick look-development workflows and is optimized for fast iteration loops allowing artists to experiment confidently in real-time 3D preview environments. For best results consider adjusting the UV scale to emphasize the basalt flow directionality and use a light normal pass combined with subtle ambient occlusion to enhance surface breakup without introducing excessive noise or oversharpening. This approach maintains the natural believable look of the lava textures while keeping performance efficient across Blender Unreal and Unity projects.

The seamless stylized basalt flow texture offers a detailed ai texture stylized basalt flow texture composition that enhances PBR materials with its distinct stylized basalt flow texture characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.