Fantasy Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fantasy Molten Surface Texture

IDfantasy-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fantasy Molten Surface Texture captures the essence of a dynamic high-temperature lava flow with a richly detailed and seamless design. Its base substrate mimics a mineral-rich volcanic rock fused with molten polymer-like binders that create a dense yet irregular surface. Fine aggregates and crystalline grains are interspersed with subtle fibrous veining producing a natural anisotropic orientation that enhances visual complexity. The texture’s surface finish balances a semi-glossy sheen with areas of rough oxidized crust revealing natural weathering effects such as micro-cracks and subtle pitting. Warm reds deep oranges and charred blacks are layered through pigment oxides and heat-activated dyes giving the texture its signature glowing molten appearance with realistic color transitions across the surface.

In physically based rendering (PBR) workflows this texture excels by offering a comprehensive set of expertly crafted channels. The BaseColor/Albedo channel reflects the vibrant yet darkened tones of molten rock interspersed with cooled crust. The Normal map captures the intricate surface topology emphasizing the granular and cracked details that evoke natural lava flow patterns. Roughness is finely tuned to represent the contrast between glossy molten pools and matte weathered rock while the Metallic channel remains low to simulate the non-metallic volcanic material. Ambient Occlusion enhances the depth of crevices and fissures adding believable shadowing and the Height/Displacement map provides subtle relief that supports realistic parallax effects for enhanced surface dimensionality.

Designed for high-resolution applications this texture is available up to 8K ensuring crisp detail even on large-scale surfaces without visible seams thanks to its perfectly tileable design. It integrates seamlessly into modern 3D environments and is fully compatible with Blender Unreal Engine and Unity making it a versatile choice for real-time scenes cinematic renders level dressing and material studies. For optimal results consider adjusting the UV scale to maintain natural detail density and fine-tuning the roughness channel to balance the interplay between glossy molten areas and rough oxidized crust. Additionally combining this texture with a subtle ambient occlusion layer and a gentle normal pass can enhance surface breakup without oversharpening yielding a natural and believable fantasy molten surface appearance.

The seamless fantasy molten surface texture offers a highly detailed tileable fantasy molten surface texture with realistic lava textures enhanced by an AI texture fantasy molten surface texture process and a 3D preview for precise PBR material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.