Detailed Molten Surface Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Molten Surface Texture

IDdetailed-molten-surface-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Molten Surface Texture offers an exceptionally crafted representation of volcanic lava’s natural complexity designed to bring high-fidelity realism to your 3D materials. This texture emulates a molten substrate composed primarily of cooled mineral formations fused with semi-liquid volcanic glass and fine crystalline aggregates. The surface finish captures the partially oxidized weathered state typical of lava flows blending rough matte areas with intermittently glossy viscous patches. Rich pigment variations in deep reds oranges and charred blacks reflect the organic layering of mineral oxides and embedded particulates. Such intricate composition is faithfully conveyed across PBR channels: the BaseColor channel reveals nuanced color shifts and subtle translucency while the Normal and Height maps enhance the rugged relief and bubbling surface topology. Roughness is finely tuned to convey contrasting wet and dry zones and the Ambient Occlusion map adds depth to fissures and crevices. The Metallic channel remains minimal reflecting lava’s non-metallic nature.

Rendered at a high resolution of up to 8K this seamless detailed molten surface texture ensures crisp detail even on vast surfaces enabling flawless tiling without visible seams. It is fully optimized for real-time engines such as Blender Unreal Engine and Unity providing immediate usability with minimal setup and maintaining a fast iteration loop during development. The texture’s AI-generated workflow balances sharp detail with controlled noise producing a natural and believable molten look that avoids artificial uniformity. This makes it ideal for cinematic renders game level dressing material studies and any scene requiring authentic lava textures with depth and complexity.

For practical application adjusting the roughness map intensity to match your lighting environment can greatly enhance realism—higher roughness values emphasize the weathered solidified crust areas while lowering roughness highlights the molten freshly cooled regions’ subtle glossiness. Additionally scaling the UVs appropriately allows the tileable detailed molten surface texture to cover extensive terrain or props without losing its detailed surface complexity. Incorporating this texture into your material library will streamline your workflow and elevate the authenticity of volcanic and lava-related assets in your projects.

The AI-generated detailed molten surface texture provides a highly realistic PBR appearance with intricate texture composition allowing for an accurate 3D preview of the molten material’s surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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