Cracked Fire Ground Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Fire Ground Texture

IDcracked-fire-ground-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cracked Fire Ground Texture is an expertly AI-generated seamless texture crafted to replicate the intricate appearance of fractured molten earth surfaces found in volcanic or lava-rich environments. Its base substrate simulates a rugged mineral matrix composed of heat-altered silicates and oxidized volcanic rock exhibiting natural porosity and subtle fracturing patterns that convey intense thermal stress and weathering. The texture’s composition suggests a blend of fine-grained ash and coarse crystalline aggregates fused by natural mineral binders producing a structurally complex surface with visible cracks and fissures. Colorants include deep reds fiery oranges and charred blacks mimicking oxidized iron and other mineral oxide layers that give the ground a glowing embers-like quality. The surface finish is matte to semi-rough reflecting the irregular scorched earth texture with a slight roughness that diffuses light realistically without excessive gloss.*

In physically based rendering (PBR) workflows this cracked fire ground texture excels by accurately representing its material properties across multiple channels. The BaseColor (Albedo) map features rich layered coloration emphasizing the contrast between glowing fissures and darker cooled rock. The Normal map captures micro-detail in the cracked uneven surface topology enhancing the perception of depth and fracture edges under dynamic lighting. Roughness is finely tuned to reflect the semi-porous weathered surface—offering a balance between matte and subtle specular highlights. The Metallic channel remains near zero appropriate for non-metallic mineral-based ground. Ambient Occlusion enhances shadowing within cracks and crevices adding realism to recessed areas. Height and Displacement maps provide additional geometric detail enabling realistic parallax effects and surface relief when applied in 3D engines.*

Designed with up to 8K resolution this tileable cracked fire ground texture scales elegantly across large surfaces without visible seams making it ideal for use in architectural visualization game environments product mockups and interior staging that require convincing volcanic or lava terrain. The file formats are optimized for seamless integration and minimal setup within Blender Unity and Unreal Engine pipelines accelerating workflows and ensuring production-ready results. For optimal visual fidelity it is recommended to maintain consistent texel density across all assets and carefully adjust UV scaling to avoid pattern distortion. Additionally fine-tuning the roughness map can help achieve the desired balance between gloss and diffuse reflection especially under varying lighting conditions.*

This AI texture cracked fire ground texture provides a clean repeatable pattern that is both aesthetically striking and physically plausible supporting creative projects where realistic lava textures are essential. Its combination of micro-detail structural consistency and high resolution enables seamless tiling across expansive terrain making it a valuable asset for any 3D artist or developer aiming to replicate the dramatic cracked surfaces of fiery volcanic grounds with high fidelity and ease.

The seamless cracked fire ground texture offers a highly detailed PBR appearance with realistic surface imperfections providing an accurate 3D preview for material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.