Stylized Fire Ground Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Fire Ground Texture

IDstylized-fire-ground-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Fire Ground Texture is a meticulously crafted material designed to simulate the vivid dynamic surface of molten lava with a stylized artistic approach. This texture combines a base substrate reminiscent of volcanic rock fused with glowing organic fire elements that create an intense visual effect. The composition suggests a mineral-rich porous ground interspersed with semi-molten aggregates and subtle grain orientation that hints at natural flow patterns. Its surface finish balances a slightly rough matte volcanic rock with radiant smooth fire veins achieved through carefully layered pigments and oxide-inspired colorants that enhance depth and warmth. The result is a harmonious blend of rough basaltic rock and glowing ember channels perfect for stylized environments requiring a balance between realism and abstraction.

In physically based rendering (PBR) workflows this seamless stylized fire ground texture excels by providing detailed and coherent information across multiple channels. The BaseColor/Albedo channel captures the rich contrast between dark volcanic rock hues and fiery orange-red pigments while the Normal map adds pronounced surface relief to emphasize the porous cracked ground and flowing lava veins. The Roughness map skillfully varies between matte rock areas and smoother glowing fire patches enabling realistic light scattering and specular highlights. Metallic values remain low to represent the non-metallic nature of volcanic materials while Ambient Occlusion reinforces shadowing in crevices and fissures enhancing spatial depth. The Height/Displacement map supports subtle parallax effects that bring the texture’s intricate details to life in real-time scenes and cinematic renders alike.

This tileable stylized fire ground texture is optimized for modern content creation pipelines and performs flawlessly in Blender Unity and Unreal Engine with minimal setup required. Its high resolution up to 8K preserves clarity and cohesion even on large UV islands making it ideal for level dressing material studies and real-time interactive environments. To achieve the best visual fidelity it is advisable to fine-tune the roughness and normal intensity to match your scene’s lighting rig ensuring the texture remains grounded and convincing under diverse illumination. Additionally adjusting the UV scale can help maintain the balance between detailed lava flows and broader ground elements enhancing immersion in your stylized volcanic landscapes.

The stylized fire ground texture combines AI-generated lava textures with detailed PBR elements to create a realistic and dynamic 3D preview of the stylized fire ground texture surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.