This seamless PBR-ready texture features a sophisticated grey pebbled leather upholstery characterized by soft, rounded grain patterns across its surface. The leather is visibly padded with plush rectangular sections raised and subtly creased, highlighting a luxurious cushioning effect. Beige thread stitching runs consistently along each seam, creating a refined contrast against the muted grey, emphasizing craftsmanship detail. The texture's surface presents slight natural folds and subtle wrinkles indicative of supple, high-quality leather. With a matte finish and barely noticeable gloss reflections, this material brings a realistic tactile sense suitable for furniture, automotive seats, or detailed accessories. Its seamless tiling capability ensures effortless application over large surfaces in 3D environments without visible repeats. Perfectly tailored for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D projects, it excels in settings requiring authentic upholstery looks such as luxury sofas, vintage car interiors, or character gear. This texture embodies a balance between rugged durability and elegant comfort, ideal for artists aiming to enhance realism in their renders and game assets with a touch of subtle sophistication and premium leather quality.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.