Worn Tan Leather Texture Featuring Wrinkles and Stitched Seams

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Worn Tan Leather Featuring Wrinkles and Stitched Seams seamless PBR texture preview
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Texture Info

IDleather-seamless-pbr-worn-tan-leather-texture-with-stitched-seams
CategoryLeather
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR leather texture presents a warm tan color with a distinctly worn and aged appearance, characterized by fine wrinkles and creases that replicate natural wear and flexibility of genuine leather. The surface features subtle grain details combined with pronounced fold marks and stress lines, conveying a realistic tactile feel. Notably, carefully crafted vertical stitched seams frame two edges of the texture, adding authentic detail suitable for leather upholstery, bags, or garments. The finish is matte with soft reflections, emphasizing natural wear rather than a polished or glossy look. This tileable texture is optimized for PBR workflows, ensuring physically accurate rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is perfectly suited for projects requiring vintage-style leather such as worn furniture, rustic jackets, rugged boots, or detailed environment props. Its seamless nature allows easy repetition across large surfaces without visible tiling, enhancing visual realism in 3D scenes and game assets. The natural imperfections and stitching detail provide depth and authenticity, making it a premium choice for realistic leather material needs.
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Best Uses for This Texture

  • Furniture, seats and upholstery
  • Bags, accessories and product renders
  • Vehicle interior materials
  • Game props and close-up assets
  • Fashion and luxury material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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