Seamless 3d texture pbr 8k twinkling lights glowing embers festive glow free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k twinkling lights glowing embers festive glow

Texture Info

IDseamless-3d-texture-pbr-8k-twinkling-lights-glowing-embers-festive-glow
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture beautifully captures the essence of twinkling lights intertwined with glowing embers, creating a warm glow that evokes festive holiday ambiance. The base substrate simulates a fine organic fiber mesh, reminiscent of delicate tinsel strands and subtle sparkle dust, combined with a gentle grain orientation that enhances the feeling of cozy warmth. The surface finish is softly polished with a slight brushed effect, giving a natural shimmer that mimics light reflections on metalized holiday ornaments and glowing embers. Colorants include warm amber and gold pigments layered with subtle red oxide highlights to replicate the flickering firelight and sparkling dust, while transparent binders provide a smooth, cohesive surface ideal for close-up renders. Porosity is minimal to maintain the crispness of the lights and embers, while light weathering is simulated through fine surface imperfections to add realism without compromising clarity.

The texture is rendered in ultra-high 8K resolution, optimized for physically based rendering (PBR) workflows. In the PBR channels, the BaseColor/Albedo map features rich warm hues with subtle gradients of amber and gold, accurately conveying the glowing embers and twinkling lights. The Normal map introduces soft fiber-like surface detail and delicate tinsel strand highlights that enhance depth and realism. Roughness is finely tuned to balance the polished shimmer of the light strands with the matte warmth of ember surfaces, while the Metallic map remains low to simulate non-metallic organic materials with selective metallic highlights for sparkle effects. Ambient Occlusion adds subtle shadowing in crevices, enhancing dimensionality without harsh contrast. The Height/Displacement map captures the gentle surface undulations and fiber textures, providing additional depth for parallax effects in engines like Unreal, Blender, and Unity.

Designed for seamless repetition, this texture supports neutral lighting conditions with no embedded shadows or logos, making it ideal for enhancing 3D scenes featuring Christmas lighting effects, fireplace ambiance, or any festive illumination setup. Its compatibility with major engines like Unreal Engine, Blender, and Unity ensures easy integration into your projects with minimal adjustments. For best results, adjust the UV scale to moderate sizes to preserve the fine sparkle dust detail, and consider tuning roughness to slightly lower values for more pronounced glowing light reflections, enhancing the overall festive glow in your scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.