Seamless 3d texture pbr 8k plaid fabric cozy knit wool holiday free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k plaid fabric cozy knit wool holiday

Texture Info

IDseamless-3d-texture-pbr-8k-plaid-fabric-cozy-knit-wool-holiday
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture in stunning 8k resolution showcases a richly detailed plaid fabric crafted from knitted wool fibers, designed to evoke warmth and coziness. The base material is an organic wool substrate, featuring tightly interwoven yarns with subtle variations in fiber orientation that create natural fuzziness and softness. The textile’s intricate weave and knit patterns are enhanced by a combination of dyed plaid colorants, including festive reds and velvet green tones, applied through fiber pigmentation. The surface finish reflects the characteristic matte softness of wool, with a slight natural nap that diffuses light gently, contributing to the fabric’s inviting tactile quality.

In the PBR workflow, this texture excels in realism through precise channel mapping: the BaseColor (Albedo) channel displays the vivid plaid pattern with accurate wool dye saturation and subtle tonal shifts, while the Normal map captures the fine knitted details and fuzzy fiber relief with high fidelity. The Roughness map mimics the soft, matte surface of wool, ensuring gentle light scattering without gloss or shine. The Metallic channel remains at zero, as this organic fabric contains no metallic elements. Ambient Occlusion enhances the depth between knit loops, adding natural shadowing, and the Height map offers delicate displacement to simulate the raised knit texture, perfect for close-up renders. This texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity, supporting realistic material creation in both static and dynamic scenes.

Ideal for holiday-themed projects, this plaid fabric texture is perfect for creating photorealistic Christmas clothing, cozy blankets, or upholstered furniture in festive interior renders. Its seamless design allows for effortless tiling across large surfaces without visible repetition, maintaining realism at any scale. To maximize quality in your 3D application, consider adjusting the UV scale to balance detail density and performance, and fine-tune the roughness map to control the soft woolly appearance under varying lighting conditions. The height map can also be subtly increased to enhance parallax effects, adding depth and tactile richness to your holiday textiles and decor.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.