Seamless 3d texture pbr 8k holly leaves with berries festive fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k holly leaves with berries festive fabric

Texture Info

IDseamless-3d-texture-pbr-8k-holly-leaves-with-berries-festive-fabric
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture features a rich velvet sheen fabric intricately woven with a classic holiday motif of holly leaves and bright red berries. The base substrate is a densely woven textile composed of fine polymer fibers, which provide a plush, soft touch with subtle elasticity. The velvet finish is achieved through a specialized pile weave that creates a smooth, lustrous surface, enhanced by carefully applied colorants—deep green pigments for the holly leaves and vibrant red dyes for the berries—resulting in a vivid and photorealistic appearance. The fabric’s surface exhibits natural porosity typical of velvet, with slight variations in fiber orientation that catch light differently, adding depth and realism to the material. The seamless design ensures perfect tiling without visible edges, making it ideal for continuous fabric simulations in 3D environments.

The physically based rendering (PBR) channels accurately capture the material’s complex characteristics. The BaseColor/Albedo map presents the rich green hues of the holly leaves and the bright, saturated reds of the berries against the deep velvet background. The Normal map conveys the intricate woven texture and the subtle pile height variations, enhancing the tactile quality of the fabric. Roughness is finely tuned to reflect the soft velvet sheen—moderate glossiness with gentle light diffusion—while the Metallic channel remains low, consistent with the textile’s non-metallic nature. Ambient Occlusion adds shadowing in the fabric’s folds and weave intersections, increasing depth perception. The Height/Displacement map highlights the raised details of leaves, berries, and the underlying velvet weave, supporting parallax effects for enhanced realism.

Rendered at an ultra-high 8k resolution, this texture provides exceptional detail suitable for close-up visualizations in Blender, Unreal Engine, and Unity projects. It is optimized for use in holiday-themed clothing, upholstery, and decorative fabric simulations requiring a classic Christmas look with photorealistic material properties. To maximize realism, it is recommended to carefully adjust the UV scale to maintain the natural size of the holly leaves and berries pattern, and to fine-tune roughness values in your render engine to balance the velvet’s soft sheen without making it overly reflective. This texture brings cozy warmth and festive charm to any digital holiday decor or textile visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.