This seamless 8k PBR 3d texture captures the exquisite surface of luxurious gold foil, meticulously crafted to showcase intricate golden glitter and delicate embroidery details. The base material simulates a thin metal substrate with a subtle, reflective gold finish enhanced by micro-variations that emulate the natural irregularities found in authentic foil surfaces. Fine metallic pigments and reflective oxide layers combine to produce a rich, radiant gold color, while carefully designed binders and adhesives suggest a realistic layer of foil applied over a decorative substrate. The texture’s surface finish is smooth yet features a slight embossing effect, reminiscent of holiday wrapping paper or festive decorative materials, adding depth and tactile interest to any 3d scene.
In terms of PBR composition, the BaseColor/Albedo channel presents a warm, golden hue interspersed with sparkling glitter and soft embroidery patterns. The Normal map expertly conveys the subtle raised embroidery and fine surface grain orientation, delivering convincing micro-variations and delicate embossing. The Roughness channel balances polished metallic reflections with areas of diffuse shimmer, avoiding harsh highlights while preserving the foil’s natural sheen. The Metallic channel is set to emphasize the foil’s true metal nature, producing crisp, realistic reflections. Ambient Occlusion enhances shadowed crevices within the embroidery, adding depth without overpowering the highlights, while the Height/Displacement map provides realistic surface undulations vital for photorealistic holiday decoration renders.
Designed for 8k resolution, this high-fidelity texture ensures ultra-detailed results suitable for close-up renders and large-scale surfaces. It is fully seamless and optimized for compatibility with industry-standard 3d platforms such as Blender, Unreal Engine, and Unity, making it ideal for artists and developers looking to create photorealistic festive environments or luxurious Christmas decorations. For best results, it is recommended to carefully adjust the UV scale to maintain the intricate embroidery detail without repetition artifacts and to fine-tune the roughness values to control the balance between soft shimmer and metallic highlights, enhancing realism in various lighting setups.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
