Seamless 8k PBR 3d Texture of Cozy Knit Fabric Warm Wool Holiday Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Cozy Knit Fabric Warm Wool Holiday Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-cozy-knit-fabric-warm-wool-holiday-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This photorealistic seamless 8k PBR 3d texture showcases a cozy knit fabric surface crafted from warm wool fibers, ideal for winter and holiday-themed projects. The fabric is composed of natural wool yarns intricately intertwined to form detailed knitting patterns with subtle fuzziness, reflecting the soft and tactile qualities of genuine wool textiles. The base substrate consists of tightly spun organic fibers bound together through traditional knitting techniques, resulting in a slightly porous yet dense surface that enhances the fabric’s warmth and comfort. Rich red and green tones are achieved through natural dye pigments embedded within the wool fibers, producing gentle color shifts and variations that add depth and realism to the surface finish. The texture’s appearance is further enriched by the interplay of diffuse color, fine fiber detail, and soft shadows, all captured with flat, neutral lighting to ensure accurate color and material representation in digital environments.

Within the PBR workflow, this knit fabric texture excels across all channels: the BaseColor/Albedo map reveals the subtle gradations and natural color variations of the dyed wool fibers, while the Normal map highlights the intricate stitch geometry and fine fiber fuzziness that characterize the knit surface. The Roughness map is carefully calibrated to represent the fabric’s matte, soft finish without any unwanted gloss, mimicking the light-scattering properties of wool. As expected for an organic textile, the Metallic channel remains at zero, reflecting the non-metallic nature of the material. Ambient Occlusion enhances the perception of depth between knit stitches, adding realism to crevices and folds. Finally, the Height/Displacement map captures the gentle relief of the knit pattern, allowing for enhanced surface detail and parallax effects when applied in 3D software.

This 8k resolution texture is fully optimized and ready for seamless integration into Unreal Engine, Blender, and Unity projects, providing exceptional detail even at close camera views. The seamless tiling ensures the fabric can cover large surfaces without visible repetition, making it perfect for 3d clothing models, holiday textiles, and cozy decorative elements. For best results, users are advised to adjust the UV scale carefully to maintain the natural stitch size relative to the model’s proportions, and to fine-tune the roughness map to achieve the desired balance between softness and subtle surface variation. This texture’s high fidelity and realistic material properties make it a versatile asset for any winter or Christmas-themed 3D visualization, bringing warmth and authenticity to digital fabric surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.