Seamless 3d texture pbr 8k fireplace mantel holiday sparkle christmas eve cozy wool warm fire glow free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fireplace mantel holiday sparkle christmas eve cozy wool warm fire glow

Texture Info

IDseamless-3d-texture-pbr-8k-fireplace-mantel-holiday-sparkle-christmas-eve-cozy-wool-warm-fire-glow
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture at 8K resolution captures the intricate details of a classic fireplace mantel, embodying the warmth and charm of a Christmas Eve setting. The primary material is a finely crafted polished wood substrate, showcasing subtle natural grain patterns with occasional knots and gentle weathering that evoke a well-maintained, yet authentically aged mantelpiece. The surface exhibits a smooth yet tactile finish, enhanced by the interplay of soft wool fibers draped across the mantle and subtle holiday sparkle elements embedded as delicate reflective particles, simulating festive glitter and light reflections. These sparkling accents are carefully integrated into the texture’s microgeometry, creating a dynamic interplay between light and material.

The composition involves a sturdy wooden base formed from dense hardwood, bound by natural resins which give the surface a moderate sheen and slight translucency in the finish. The wool elements are represented by a woven fiber aggregate, characterized by fine, soft strands with a slightly raised, fibrous texture that contrasts with the polished wood. The warm fire glow is simulated through a combination of emissive-like color data within the BaseColor map and subtle height variations, creating the illusion of flickering light and shadow play across the mantel’s surface. Porosity is minimal on the wood but more pronounced on the wool, with a soft matte roughness that absorbs light, balancing the overall reflectivity of the texture.

From a PBR workflow perspective, the BaseColor (Albedo) channel accurately reproduces the rich brown tones of the wood and the muted, cozy hues of the wool, while the Normal map enhances the fine grain and fiber details, providing realistic depth and surface variation. The Roughness map carefully modulates between the polished mantel’s semi-gloss finish and the matte, soft wool, ensuring nuanced light diffusion. The Metallic map remains near zero, reflecting the organic nature of the materials, while Ambient Occlusion adds subtle shading in crevices and folds, emphasizing depth. Height or Displacement maps contribute to the physicality of the mantel’s carved edges and the textured wool, enhancing realism especially in close-up renders.

Designed for seamless tiling, this texture is optimized for high-fidelity rendering engines such as Blender, Unreal Engine, and Unity, enabling photorealistic interior scenes with ease. For best results, adjust UV scaling to maintain the natural scale of wood grain and wool fibers relative to the scene context. Additionally, fine-tuning roughness values can help balance the reflective sparkle and the soft warmth of the wool. When using height or parallax mapping, blending carefully with the normal map will preserve the intricate surface details without compromising performance, making this texture a versatile asset for immersive holiday-themed 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.