Seamless 3d texture pbr 8k wool cable knit cozy winter knitwear surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k wool cable knit cozy winter knitwear surface

Texture Info

IDseamless-3d-texture-pbr-8k-wool-cable-knit-cozy-winter-knitwear-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3d texture features a photorealistic wool cable knit surface, meticulously crafted to replicate the organic composition of authentic winter knitwear. The base substrate is composed of densely interwoven natural wool fibers, enhanced by the intricate braided patterns typical of knitted cables. These fibers exhibit subtle variations in thickness and orientation, contributing to the fabric’s characteristic porous yet warm structure. The surface finish is soft and matte, with gentle fuzziness that adds to the tactile realism. Colorants are naturally derived, presenting a warm, neutral palette with slight off-white and beige undertones, simulating the undyed wool’s natural hues. The texture’s micro-variations and subtle imperfections emulate the organic irregularities found in hand-knit garments, while the binders and fiber interlocks are visually expressed through fine stitch details and realistic fiber clumping, reflecting the cohesion and elasticity of wool yarn.

Rendered in stunning 8k resolution with advanced PBR techniques, this texture channels the material’s physical properties across multiple maps to maximize realism and performance in 3d applications. The BaseColor/Albedo map captures the soft, warm wool tones and natural dye effects without any metallic hints. The Normal map highlights the raised cable knit patterns and delicate fiber strands, providing depth and tactile detail. Roughness values are finely tuned to reproduce the fabric’s matte, cozy surface, avoiding any artificial shine while suggesting soft light diffusion. The Metallic channel remains at zero, reflecting the purely organic, non-metallic nature of wool. Ambient Occlusion enhances the subtle shadowing within cable grooves and fiber intersections, intensifying depth perception. Height/Displacement maps are carefully designed to emphasize the cable knit relief and surface undulations, ideal for parallax or displacement effects in real-time engines.

Optimized for seamless tiling, this wool cable knit 3d texture is fully compatible and Unreal, Blender, and Unity ready, making it an excellent choice for detailed winter apparel, Christmas-themed knitwear, or cozy home accessory models. The high 8k resolution ensures crisp detail even at close camera distances, preserving the intricate stitch work and soft fiber textures. For optimal results, it is recommended to adjust UV scale to maintain natural stitch proportions and to fine-tune roughness parameters to match the desired lighting environment, enhancing the fabric’s warm, inviting appearance. This texture reliably simulates the authentic warmth and comfort of wool knitwear, providing a versatile, high-quality surface for realistic winter fabric visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.