Corrugated Geometric Metal Metallic Pattern — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Corrugated Geometric Metal Metallic Pattern — Seamless PBR Texture

IDcorrugated-geometric-metal-metallic-pattern
Metal
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This corrugated geometric metal metallic pattern texture embodies a meticulously crafted surface designed to simulate the complex interplay of metal materials in physically based rendering workflows. The base substrate reflects a sturdy metal composition characterized by a corrugated structure that enhances the geometric repetition of the pattern. The surface finish exhibits a subtle metallic sheen with a lightly brushed effect that captures the nuanced reflections and highlights typical of oxidized or treated metals. Pigments and oxide layers contribute to a consistent color response across the entire texture while fine grain orientation within the corrugated ridges adds depth and realism. The texture’s porosity is minimal reflecting a solid dense metal surface that withstands weathering making it ideal for both indoor and outdoor visualization scenarios.

Each PBR channel is carefully tailored to convey these material characteristics accurately. The BaseColor (Albedo) map presents a uniform yet detailed metallic hue with slight variations that mimic natural wear and the subtle influence of binding agents within the metal matrix. The Normal map intricately defines the corrugated geometry emphasizing ridges and grooves to enhance light interaction and shadowing effects. Roughness values are calibrated to balance reflectivity and surface diffusion allowing for realistic metallic highlights without excessive glossiness. The Metallic map clearly distinguishes the metal base ensuring reflective properties remain true to life. Ambient Occlusion accentuates crevices between corrugations while the Height/Displacement map provides additional surface relief for enhanced parallax and depth perception in real-time engines and offline renderers alike.

Optimized at up to 8K resolution this seamless PBR texture ensures exceptional detail and fidelity suitable for large-scale tiling without visible seams or distortions. It integrates seamlessly within major rendering platforms such as Blender Unreal Engine and Unity supporting efficient workflows in architectural visualization game development and other real-time or offline rendering applications. To achieve the most realistic results it is recommended to carefully adjust the UV scale to maintain the proportionality of the corrugated pattern relative to your project’s scale and fine-tune roughness to match specific lighting conditions and desired surface wear.

Overall this corrugated geometric metallic pattern texture offers a robust and versatile material solution that captures the inherent qualities of treated metal surfaces with precision and clarity. Its consistent color response and detailed physical properties provide a reliable base for creative projects requiring high-quality metal textures with seamless tiling capabilities making it a valuable asset for enhancing realism in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.