Cobblestone Old Garden — Old Garden Moss Garden Moss Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Old Garden — Old Garden Moss Garden Moss Floor — PBR seamless 3D texture

IDcobblestone-01-cobblestone-old-garden-moss-floor-man-made
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cobblestone Old Garden texture features a meticulously crafted man-made outdoor surface that captures the authentic appearance of weathered cobblestone flooring enriched with natural moss growth typical of aged garden paths. This material simulates a mineral-based substrate composed primarily of stone aggregates bonded with a durable cementitious binder exhibiting rough weathering effects and subtle porosity resulting from years of exposure to the elements. The surface finish combines naturally eroded stone with patches of organic moss creating a visually complex dirty floor look that balances roughness and smoothness while subtle color variations arise from mineral oxides and organic pigment deposits. The interplay of these materials is faithfully represented through the PBR workflow ensuring a physically accurate depiction of the old garden environment.

In terms of PBR channels the Albedo map conveys the varied earth tones of the cobblestones and the rich greens of the moss reflecting the composite nature of stone and organic matter without any metallic influence. The Normal map provides detailed surface irregularities such as chipped stone edges moss clumps and weathered crevices enhancing depth and realism. Roughness is finely tuned to reflect the contrast between the matte porous stone and the softer velvety moss patches while the Height map captures subtle elevation changes for enhanced displacement or parallax effects. The material is physically based and tileable with optimized calibrations for consistent shading across real-time and offline renderers supporting the metal/rough workflow in Blender Unreal Engine and Unity.

Offered in a native 4K resolution with an optional 8K upgrade for high-end rendering scenarios this seamless 3D texture is designed to deliver balanced detail and performance across digital content creation suites and game engines. The texture’s seamless tileability ensures it can be applied effectively to large surfaces without visible repetition making it ideal for outdoor scenes requiring aged moss-covered cobblestone floors. For practical use adjusting the UV scale to maintain natural stone sizing and slightly increasing roughness values can enhance the material’s realistic weathered appearance especially in varied lighting conditions while utilizing the height map for parallax occlusion will add convincing depth to close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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