Worn Peeling Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Peeling Paint Texture Seamless

Texture Info

IDworn-peeling-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn peeling paint texture seamless high resolution up to 8ktexture captures the intricate details of aged paint layers failing over a durable mineral or metal substrate. This texture reflects a complex composition where the base material—often a weathered metal or ceramic surface—has been coated with multiple layers of pigmented paint binders. Over time, exposure to environmental elements causes the paint’s polymeric binders to degrade, resulting in characteristic peeling and flaking patterns. Beneath the paint, subtle aggregates and micro-fibers within the coating influence adhesion and cracking behavior, while the surface finish varies between matte and semi-glossy spots due to differential oxidation and wear. The color palette includes faded pigments and oxide layers revealing both the original paint hues and the underlying substrate tones, providing a rich, authentic appearance suitable for realistic material representation in 3D projects.

In physically based rendering (PBR) terms, this tileable worn peeling paint texture seamless high resolution up to 8k excels in conveying material authenticity. The BaseColor/Albedo map showcases the nuanced discoloration and pigment variation with precise color fidelity at ultra-high 8K resolution, enabling detailed close-ups without pixelation. The Normal map encodes fine surface imperfections such as chipped paint edges and subtle substrate relief, enhancing tactile realism. Roughness values vary naturally between peeled and intact areas, producing believable light scattering—higher roughness on flaking paint and smoother on remaining glossy patches. The Metallic channel is generally low, reflecting the non-metallic nature of paint layers, except where exposed metal substrate appears. Ambient Occlusion adds depth to crevices and peeling edges, while the Height/Displacement map supports enhanced parallax effects, simulating actual depth changes in the peeling layers.

This ai texture worn peeling paint texture seamless high resolution up to 8k is optimized for seamless tiling, allowing it to flawlessly cover vast surfaces without visible repetition or artifacts often found in auto-generated textures. It integrates smoothly into Blender, Unreal Engine, and Unity environments with minimal setup, making it ideal for environment art, architectural visualization, concept prototyping, and quick look development workflows. For best results, maintain consistent UV scale across assets to preserve texel density, and consider fine-tuning roughness values to match your scene’s lighting conditions. Adjusting height or parallax parameters can further enhance the perception of depth in the peeling paint layers, delivering a compelling 3D preview in real-time renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.