Worn Glossy Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Glossy Paint Texture Seamless

Texture Info

IDworn-glossy-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn glossy paint texture seamless high resolution up to 8ktexture is expertly designed to emulate the intricate relationship between aged polymer-based paint layers and their underlying metal substrates. This paint-coating texture reveals a polished yet weathered finish, characterized by subtle surface abrasions, mild fading, and slight cracking that naturally develop from prolonged environmental exposure. The base material comprises a durable synthetic polymer binder combined with finely milled mineral pigments and oxide layers, which contribute to the texture’s distinctive color depth and gentle sheen. The microstructure includes fine-grain orientation and micro-porosity, visible in the texture’s surface topology, delivering a realistic tactile impression of a surface that remains glossy while displaying authentic signs of wear and aging.

In physically based rendering (PBR) workflows, this seamless worn glossy paint texture seamless high resolution up to 8k excels in providing detailed BaseColor/Albedo maps that capture the nuanced pigmentation shifts and subtle weathering effects typical of aged paint surfaces. The Normal map incorporates delicate micro-scratches and surface irregularities, enhancing the realism by simulating how light interacts with the paint’s varied topography. Roughness maps skillfully balance highly reflective glossy regions with dulled patches where the paint’s finish has worn down, while the Metallic channel remains predominantly low, reflecting the non-metallic nature of the polymer coating. Ambient Occlusion maps softly emphasize crevices and edges where dirt and wear accumulate, and Height/Displacement maps add gentle surface relief for enhanced parallax effects without compromising the seamless tileability. This ensures flawless integration in real-time rendering engines such as Blender, Unreal Engine, and Unity, supporting ultra-high fidelity up to 8k resolution, ideal for close-up 3D previews and large-scale environments.

This tileable worn glossy paint texture seamless high resolution up to 8ktexture is perfect for cinematic renders, interactive real-time scenes, and material studies demanding authentic surface detail and high resolution realism. The seamless pattern enables effortless application across expansive surfaces without noticeable repetition, maintaining consistent quality and intricate detailing. For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural grain and wear proportions, and to fine-tune roughness settings to avoid excessive glossiness, particularly in areas simulating weathered or aged paint patches. Combining this texture with a subtle ambient occlusion pass and a refined normal map overlay can further enhance surface breakup, lending a believable tactile finish that elevates any 3D preview or paint-coating material application requiring a sophisticated worn glossy paint appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.