Cardboard Corrugated Cross Section free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cardboard Corrugated Cross Section

IDcardboard-corrugated-cross-section
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The cardboard corrugated cross section texture offers a highly detailed and seamless representation of the intricate layered structure inherent to corrugated paperboard materials. This premium ai texture cardboard corrugated cross section expertly captures the composition of organic cellulose fibers intertwined with starch-based adhesive binders which secure the distinctive wavy fluted core nestled between two flat linerboards. The texture faithfully conveys the natural fibrous grain orientation and porosity typical of recycled paper pulp substrates illustrating subtle color variations from pale beige to warm brown hues caused by inherent pigments and mild oxidation processes. Its matte slightly rough surface finish reflects the authentic tactile qualities of untreated cardboard delivering a realistic sense of depth and curvature that enhances any 3D preview or rendering environment.

Designed for high-fidelity applications this tileable cardboard corrugated cross section texture set includes a comprehensive PBR workflow. The BaseColor/Albedo channel captures the nuanced paper colorants and fiber distribution while Normal maps emphasize the depth and curvature of the corrugated layers accurately simulating the complex undulating core. The Roughness maps provide a diffuse non-reflective surface finish consistent with the organic nature of cardboard and the Metallic channel remains minimal reflecting the non-metallic composition of this material. Ambient Occlusion enhances the perception of depth by darkening recessed flutes and crevices and Height/Displacement maps offer precise relief for 3D geometry enabling convincing parallax effects and micro-structural detail. Rendered at up to 8K resolution this seamless cardboard corrugated cross section texture ensures exceptional clarity and flawless scaling for use in Blender Unreal Engine and Unity projects.

This seamless cardboard corrugated cross section texture is ideal for enhancing realism and structural consistency across diverse 3D environments from detailed product mockups to expansive architectural visualizations. Its tileable nature allows for elegant scaling over large surfaces without compromising the integrity of the paper’s fibrous layering and corrugated form. For optimal results it is recommended to carefully adjust UV scaling to maintain consistent texel density and avoid distortion of the pattern. Additionally fine-tuning the roughness values can help strike the perfect balance between matte absorption and subtle surface highlights imitating the natural appearance of untreated cardboard. Utilizing the height or displacement maps further enriches the material by adding authentic depth and curvature making this texture perfect for close-up renders or interactive 3D previews that demand high-quality realistic paper textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.