Kraft Paper Smooth Roll free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Kraft Paper Smooth Roll

IDkraft-paper-smooth-roll
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The kraft paper smooth roll texture is a finely crafted AI-generated material designed to authentically replicate the natural composition and subtle variations of traditional kraft paper surfaces. This organic paper texture primarily consists of cellulose fibers derived from wood pulp which are naturally bound together with minimal adhesives and additives to preserve the paper’s inherent strength and flexibility. The fibers exhibit a slightly oriented grain pattern that produces a smooth yet tactile finish while minor variations in surface porosity and density create gentle irregularities that enhance realism. Warm earthy brown hues visible in the BaseColor/Albedo channel result from natural pigments and minimal chemical processing giving the texture a visually rich rustic appearance consistent with genuine kraft paper rolls. The surface finish is matte and smooth with a soft tactile quality expertly captured in the Roughness map delivering subtle light diffusion free from gloss or shine characteristic of authentic kraft paper materials.

This seamless kraft paper smooth roll texture set is optimized for physically based rendering (PBR) workflows and includes all essential texture maps: Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The Normal map conveys fine fiber grain detail and slight surface undulations while the Roughness map governs the diffuse reflectivity typical of untreated paper. The Metallic map remains neutral reflecting the organic non-metallic nature of the substrate. Ambient Occlusion enhances depth perception by simulating soft shadows within fiber clusters and minor creases adding subtle dimensionality across tiled surfaces. The Height/Displacement map emphasizes micro-variations and the gentle curvature of the roll providing enhanced tactile realism ideal for cinematic renders or real-time applications. Available in resolutions up to 8K this tileable kraft paper smooth roll texture ensures exceptional detail and clarity on large models or expansive environments while maintaining seamless UV scaling without visible repetition or seams.

Engineered for broad compatibility this tileable kraft paper smooth roll texture integrates effortlessly with major 3D engines and software such as Blender Unreal Engine and Unity. Its seamless properties allow for consistent high-quality coverage across extensive surfaces making it ideal for packaging design environmental storytelling and material studies that demand authenticity and performance. For optimal results adjusting the roughness map can help fine-tune surface reflectivity based on your specific lighting conditions while combining the Height/Displacement map with subtle parallax techniques enhances depth perception without compromising the smooth natural aesthetic of kraft paper. This approach maintains the soft organic feel of the roll texture while adding tangible surface complexity elevating the realism of your 3D projects.

Discover the versatility and high fidelity of this ai texture kraft paper smooth roll as it enhances your digital creations with a natural high-quality paper surface that fits seamlessly across diverse assets and environments. Whether employed in real-time scenes or detailed cinematic renders this comprehensive texture set paired with an interactive 3D preview empowers artists and developers to achieve realistic material representation with confidence efficiency and ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.