Unfolded and Crumpled Paper Texture with Crease Mark | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Unfolded and Crumpled Paper Texture with Crease Mark | Free PBR

IDunfolded-and-crumpled-paper-texture-with-crease-mark-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality unfolded and crumpled paper texture with crease marks captures the intricate and natural details of an organic cellulose fiber substrate, primarily composed of intertwined plant fibers. These fibers form a slightly porous, fibrous matrix that defines the tactile character of the paper’s surface. The texture reveals subtle variations in fiber orientation and density, which contribute to its unique roughness and diffuse light scattering. The paper surface finish appears matte with mild irregularities caused by the natural folding and crumpling process, showcasing an interplay between smooth, flat areas and raised creases. Embedded natural pigments and whitening agents add subtle color depth to the BaseColor/Albedo channel, resulting in realistic tonal variations that enhance the paper’s authenticity and visual appeal.

Within the Physically Based Rendering (PBR) workflow, this texture excels by providing detailed Normal maps that emphasize fine wrinkles, creases, and surface imperfections without adding unnecessary geometric complexity. The Roughness map maintains high values overall to reflect the paper’s non-reflective, fibrous surface, with slight fluctuations around fold marks that ensure convincing light diffusion. As expected for a purely organic material, the Metallic channel remains close to zero, reinforcing the non-metallic nature of the paper substrate. Ambient Occlusion highlights subtle shadowing where creases and folds accumulate, enhancing depth perception and realism. The Height/Displacement map accurately conveys gentle elevation changes across the surface, making it ideal for parallax effects or tessellation techniques to add immersive detail in close-up renders.

Rendered at resolutions up to 8K, this seamless paper texture is fully optimized for use in popular real-time engines such as Unreal Engine and Unity, as well as offline rendering in Blender. To maximize realism and prevent repetitive patterns, it is recommended to carefully adjust the UV scale to ensure the paper grain and crease details appear natural at the intended viewing distance. Additionally, fine-tuning the Roughness map can simulate different paper finishes, from softer, more absorbent sheets to slightly coated variants. Leveraging the detailed Height information allows for enhanced parallax occlusion, which significantly improves the sense of physical depth, especially when viewed from oblique angles, making this texture a versatile and realistic choice for diverse digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.