Tissue Paper Semi Translucent free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tissue Paper Semi Translucent

IDtissue-paper-semi-translucent
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The tissue paper semi translucent texture is a finely crafted organic material that primarily consists of delicate cellulose fibers intricately bonded using minimal adhesives to maintain its lightweight porous structure. These fibers are randomly oriented forming a subtle yet complex network that creates the signature semi-translucent effect by allowing partial light transmission. The paper surface exhibits a natural matte finish characterized by slight irregularities faint creases and occasional fiber clusters reflecting the organic uncoated nature of tissue paper. Its inherent off-white coloration is preserved through the absence or minimal use of pigments and dyes while subtle weathering effects such as soft wrinkles and gentle folds add tactile depth and realism to the material’s overall appearance.

In the physically based rendering (PBR) texture set the BaseColor (Albedo) map captures the nuanced off-white tone with visible fine fiber patterns beneath the surface emphasizing the paper’s translucency and natural color variation. The Normal map encodes delicate surface details including fiber bumps creases and minor undulations enhancing the tactile quality of the fibrous weave and irregular surface texture. Roughness values are carefully adjusted to reproduce the soft matte finish typical of tissue paper providing gentle light diffusion without harsh specular reflections. The Metallic channel remains near zero consistent with the non-metallic organic substrate. Ambient Occlusion highlights subtle shadowing within fiber clusters and creases adding depth and realism while the Height/Displacement map simulates gentle folds and raised fibers that contribute to the paper’s three-dimensional tactile feel.

Designed to scale seamlessly up to an impressive 8K resolution this tileable tissue paper semi translucent texture delivers exceptional clarity and detail across large surfaces without visible seams or repetitive patterns. It is fully optimized for integration into physically based rendering workflows and is compatible with major 3D and game engines such as Blender Unreal Engine and Unity. For practical use adjusting the UV scale is recommended to enhance the perception of fine fiber details and translucency on smaller models while fine-tuning the roughness map can help achieve the ideal balance between a soft matte finish and subtle surface reflections. Incorporating displacement or parallax effects further elevates realism by simulating delicate creases and surface depth making this seamless tissue paper semi translucent material an invaluable resource for realistic paper textures in real-time scenes cinematic renders and detailed material studies all supported by an AI texture tissue paper semi translucent design with a detailed 3D preview for precise visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.