Decorative Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Recycled Paper Texture Seamless

Texture Info

IDdecorative-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Decorative Recycled Paper Texture Seamless high resolution up to 8k, a meticulously crafted material designed to replicate the nuanced composition of eco-friendly recycled paper. This texture captures the organic base substrate composed primarily of cellulose fibers derived from post-consumer waste, bound together by natural adhesives that create a subtly fibrous yet uniform surface. The texture reflects the intricate grain orientation and random fiber distribution typical of handmade paper, with slight porosity and gentle surface weathering that add authentic depth and tactile quality. The color palette is defined by muted earth tones and soft off-whites, achieved through carefully balanced pigments and minimal dyeing, contributing to its understated decorative appeal. The finish is matte with a natural roughness, mimicking the tactile, slightly textured feel of recycled paper without gloss or metallic interference.

Within Physically Based Rendering (PBR) channels, this tileable decorative recycled paper texture seamless high resolution up to 8k excels in realism and versatility. The BaseColor/Albedo channel presents a clean, organic paper tone with subtle fiber details and color variation. The Normal map gently enhances the tactile fiber relief and subtle surface irregularities, while the Roughness channel accurately simulates the non-reflective, diffuse finish characteristic of uncoated paper. The Metallic channel remains neutral, reflecting the non-metallic composition of paper, whereas Ambient Occlusion emphasizes soft shadows within fiber clusters, enhancing depth perception. The Height/Displacement map provides fine detail for parallax and micro-relief effects, ideal for close-up renders and realistic surface interaction in 3D environments.

Optimized for seamless tiling and available in multiple formats including PNG and WEBP, this high-resolution 8k texture is fully compatible with Blender, Unity, and Unreal Engine, requiring minimal setup for immediate integration into your projects. Its large-scale repeatability ensures flawless coverage across expansive surfaces without visible seams or repetitive artifacts commonly found in auto-generated materials. For best results, adjust the roughness and normal intensity to suit your scene’s lighting conditions, and consider fine-tuning the UV scale to maintain natural fiber proportions and avoid distortion. This decorative recycled paper texture seamless high resolution up to 8k is an ideal choice for quick look development, architectural visualization, environment art, and concept prototyping, delivering clarity, stability, and authentic paper materiality to your creative workflow.

The decorative recycled paper texture seamless high resolution up to 8k offers a detailed ai texture with realistic paper textures and a 3D preview for precise evaluation of its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.