This rough cardboard texture seamless high resolution up to 8ktexture captures the organic composition of recycled paper fibers bonded with natural adhesives, reflecting the characteristic porous and fibrous structure inherent to cardboard materials. The base substrate comprises densely interwoven cellulose fibers with visible grain orientation, exhibiting subtle surface irregularities and weathering marks that emphasize its tactile roughness. Natural pigments and occasional faint stains contribute to the muted brown and beige hues seen in the BaseColor/Albedo channel, while the Normal map enhances the depth of the corrugated ridges and fiber clumps, bringing out the texture’s organic complexity without artificial uniformity. The Roughness channel is calibrated to represent the matte, slightly uneven finish of untreated cardboard, avoiding any glossy or metallic reflections, which is confirmed by the fully non-metallic Metallic channel. Ambient Occlusion subtly accentuates the shadowed crevices between fibers, and the Height/Displacement map provides realistic depth variation for enhanced parallax effects when applied in PBR workflows.
Designed to accelerate paper textures workflows, this tileable rough cardboard texture seamless high resolution up to 8k is optimized for seamless tiling, allowing artists and designers to cover vast digital surfaces flawlessly while preserving consistent detail and natural variation. Its ultra-high 8K resolution ensures exceptional clarity and sharpness, making it ideal for close-up shots and detailed environment art in software like Blender, Unreal Engine, and Unity. The texture’s AI-generated origin guarantees a stable pattern free of repetitive artifacts often found in auto-generated assets, providing predictable and repeatable results across diverse 3D projects, including architectural visualization and concept prototyping.
When integrating this rough cardboard texture seamless high resolution up to 8k into your materials library, it is recommended to carefully match texel density across your assets and maintain uniform UV scaling to prevent distortion and stretching of the pattern. For enhanced realism, subtle fine-tuning of the Roughness channel can simulate varying levels of surface wear or coating, while slight adjustments in Height/Displacement mapping will enrich parallax effects during close interactions. This seamless texture enables faster iteration and reliable performance, making it an invaluable asset for any creative pipeline requiring authentic paper-based material representation with high fidelity and seamless adaptability.
The AI-generated seamless rough cardboard texture offers a seamless high resolution up to 8k with a detailed 3D preview, ensuring accurate PBR appearance and material composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
